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Aj Brandon And Peter C Hayward Podcasts

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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Peter C. Hayward and AJ Brandon dig into a common design problem: games that keep scoring until the end don't give feedback to players. They discuss practical fixes to give players earlier, clearer feedback and make learning faster and games more accessible. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Ed…
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Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions. The episode gives designers practical examples, trade-offs and tips from many published…
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Peter announces he’s stepping back from board games to explore new creative projects and explains why the podcast will be winding down. Plus a lot more fun than usual to make up for the downer announcement. Please suggest topics to cover before the show ends! Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to E…
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Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching …
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In this episode AJ and Peter dig into core game-design ideas: the difference between strategy and tactics, how scarcity and tough choices make games engaging, best practices for scoring and playtesting, and designing emergent combos that let players discover clever strategies. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected]
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The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 6 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks…
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This week, we explore the concept of 'childishly simple' games, and how it applies to creating elegant games that seem effortlessly simple but also offer depth. Join us as we share personal anecdotes, dissect both successful and challenging game designs, and discuss the art of simplifying mechanics no matter the weight class of the game. Discord: h…
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In this episode of Fun Problems, hosts Peter C. Hayward and guest Tim Armstrong dive deep into the world of game design and publishing. With AJ Brandon absent, Peter brings on Tim, a designer and friend, to explore how their processes differ as they discuss their 10-year journeys in the board game industry. They unpack strategies for pitching to pu…
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Join Peter and AJ as they take you behind the curtain to explore a week in the busy life of board game designers. They share their daily routines, challenges, and the creative processes involved in crafting engaging board games. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod…
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AJ Brandon, Alex Cutler, and Peter C. Hayward explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers. Sell Sheets: https://tinyurl.com/43r9h7d…
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The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 5 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks…
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Peter C. Hayward and AJ Brandon explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers. Link to Sell Sheets: https://tinyurl.com/4n85j7vf Fun …
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The episode delves into the importance of understanding player dynamics, how to tackle randomness, the impact of player skills on balance, and the art of choosing fun over perfect equilibrium. Fun Problems Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!…
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In this episode of Fun Problems, hosts Peter C. Hayward and AJ Brandon delve deep into the intricacies of balancing game design. They explore the concept of balance from various angles, including strategic collapse, a test of skill, economies, and more to create engaging gameplay. Fun Problems Discord: https://discord.gg/BjerXtQ3Me Email: funproble…
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In this episode of Fun Problems, hosts Peter C. Hayward and AJ Brandon discuss catch-up mechanisms in gaming, such as rubber banding and blue shells. They also dive into an interesting exercise aimed at developing game design concepts through strong hooks. Fun Problems Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big t…
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Alex Hague and James Nathan Spencer explain what CMYK is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game CMYK is looking to publish! Email [email protected] to submit your game ideas to the company! Fun Problems Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@…
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John Zinzer and Mark Wooten explain what AEG is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game AEG is looking to publish! Email [email protected] to submit your game ideas to the company! Fun Problems Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.…
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Peter C. Hayward and AJ Brandon explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers. Link to Sell Sheets: https://tinyurl.com/bd8pn9hp Disc…
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As we celebrate our 50th episode, we predict the next five years of the industry, including the growing role of AI in game design, shifts in game themes, and the potential impact of global economic factors on the industry. Note this was recorded before the massive "Liberation Day" tariffs bombshell. Discord: https://discord.gg/BjerXtQ3Me Email: fun…
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This episode kicks off our new series, featuring candid discussions about what it takes to catch the eye of top-notch publishers. Joe Wiggins explains what Allplay is looking for, and goes through many examples of published games that would be a great fit. Tune in to see if you have a game Allplay is looking to publish! Submit to Allplay here: help…
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In this mini-sode, we touch on the importance of adaptability, using games like Robotopia to illustrate the 'follow the dog' philosophy. We teach focusing on fun and cutting unnecessary decision points to enhance game enjoyment. Whether it's co-design challenges or crafting concise mechanics, this episode dives into the nuances of aligning design c…
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This episode explores product cohesion, perceived value, and market alignment to ensure your game stands out on store shelves and online platforms. Discover the importance of table presence, demo-friendly design, and crafting the perfect pitch that resonates with both publishers and players. AJ's new design template: https://tinyurl.com/4266fvax Di…
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In this episode of Fun Problems, Peter C. Hayward and AJ Brandon revisit AJ's popular talk from his perspective as a retailer on factors (other than how 'fun' the game is) that can make or break a sale at retail stores. Peter and AJ also emphasize understanding the "last stage pitch"—how buyers get their friends to play—and offer insights into crea…
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The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 4 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks…
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Peter and AJ embark on a journey through the intricacies of royalties, advances, and the challenges of managing income as full-time game designers. With transparency as their guiding principle, they discuss the importance of understanding money, navigating contracts, and planning for financial stability in an unpredictable market. Discord: https://…
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In this special holiday edition of "Fun Problems," host Peter C. Hayward takes center stage to delve into the cultural nuances and underlying assumptions of beloved games like Go, Dominion, and Wingspan. Peter explores how culture and timing influence game success, challenging the popular notion of universal game design truths. This engaging episod…
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Today is part 1 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. This episode includes the importance of elegance in design, minimizing complexity, and understanding the social aspect of board games. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblem…
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Join hosts Peter C. Hayward and AJ Brandon as they delve into the art of creating effective sell sheets for board games. This episode steps away from the usual design principles to tackle an essential aspect of game publishing. Using real examples from Peter's own collection of sell sheets, they illustrate what works and what doesn't, offering prac…
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In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games. Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number s…
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Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them. The conversation touches on the importance of genre in other media, highli…
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In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops. Peter and AJ delve into the intricacies of th…
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In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry. Discover why having a brand as a designer matters, the significance of player interaction, and the importance of finding joy in the design process. Whether you're a…
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In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design. Peter shares his theory that game design is fundamentally a…
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Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them. [email protected] Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.…
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Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it. [email protected] Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! Se…
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Today we talk about when you need to cut rules, when the rules exceptions are worth it-as well as scarcity mindset and a bunch of other stuff! [email protected] Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy infor…
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Today we talk about the difference between kids games and kid friendly games, and the dos and don'ts for both! Breakout Con: https://breakoutcon.com/ If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) [email protected] Facebook/Twitter: @FunProblemsPod Fun Problems Discord: h…
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Today we talk about the design and development of Peters recent time travel abstract strategy hit "That time you killed me". If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) [email protected] Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ…
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Today we interview Alex Horne about how he designs the tasks in Taskmaster! There are many insights he has that directly apply to game design. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) Taskmaster clip - https://www.youtube.com/watch?v=_UgSDcHPgCc&t=257s funproblemspodcast@gmail…
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