Kim Libreri: “The Matrix” of Innovation
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** Episode Note: We did have some audio issues with this episode, but it was too good a conversation to keep on the shelf!
Tech visonary Kim Liberi, walks us through the mindset that carried him from early console graphics and London VFX labs to the painterly breakthroughs of What Dreams May Come, where live action became living brushstrokes using optical flow and fine-art sensibilities to his ground breaking work on the Matrix films, and his most recent incarnation as CTO of Epic Games.
The conversation opens into simulated worlds and the convergence of film and games. Kim breaks down how procedural cities, photogrammetry, and Unreal Engine’s real-time rendering shift power back to creators—letting directors dial weather on set, game designers craft cinematic beats, and teams reuse systems without losing soul.
If you’re curious about how math, art, and collaboration turn into wonder—on set and on screen—Kim's path is one that will resonate with you.
www.slightlyprod.com
Chapters
1. Opening Dream: Entering Star Wars (00:00:00)
2. Show Welcome and Host Intro (00:00:12)
3. Kim’s Roots and Early Inspirations (00:00:36)
4. Atari to Algorithms: Art Meets Code (00:03:01)
5. University, Graphics in the 80s, First Jobs (00:06:01)
6. Finding a Path to Film Innovation (00:09:20)
7. Ambition, Culture, and Crossing the Atlantic (00:12:31)
8. Movies and Games Converge (00:16:12)
9. What Dreams May Come: Painting Live Action (00:18:22)
10. Bay Area Magic and Community (00:22:02)
11. Meeting the Wachowskis (00:24:27)
12. Bullet Time: From Boards to Breakthrough (00:26:03)
13. Panic, Backups, and the Super Bowl Trailer (00:31:20)
14. Simulated Worlds and Unreal Engine (00:35:59)
15. Teams, Trust, and Lifelong Collaboration (00:40:26)
22 episodes