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Content provided by DevToDev and Alex Sulman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DevToDev and Alex Sulman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Dev to Dev S01 E06 - Leamon Tuttle

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Manage episode 513292391 series 3686955
Content provided by DevToDev and Alex Sulman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DevToDev and Alex Sulman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In the next episode of Dev to Devthe podcast about everyday video game developers and why they do what they do every day – I sit down with Leamon Tuttle to explore how his path from philosophy student and artist led him to take on the position of “Loremaster” – a role rarely filled and easily mis-understood.

Leamon’s career in games is a masterclass in embracing the unexpected. A Maryland native who grew up surrounded by couch co-op classics like GoldenEye and Zelda, he followed his passions for Philosophy and Art before ultimately finding his place in game development.

Leamon initially pursued his dream of making games via an animation school, only to realize that the highly technical side of 3D modeling wasn’t for him. But that artistic training, combined with his academic background in philosophy, gave him a unique way of thinking about stories and ideas. When a QA opening at ZeniMax appeared, he took it as a chance to learn more about how games are made and potentially find his way into Concept Art.

Inside ZeniMax, Leamon’s gift for writing quickly became apparent. He began reviewing quests, collaborating with narrative designers, and learning how great stories are built from player interaction. Eventually, he joined the writing team and became a principal writer on major Elder Scrolls Online expansions before stepping into the role of Loremaster.

For Leamon, lore isn’t about limits – it’s about structure and opportunity. He describes how working within an established IP provides creative direction rather than restriction, and how his role often balances protecting canon with supporting gameplay innovation. He also reflects on games’ power to build communities, connect friends across decades, and tell stories that can make players think deeply about the world around them.

Leamon’s story is a testament to creative adaptability. From traditional artist to worldbuilder, his journey proves that every step – even the unexpected ones – can lead to meaningful storytelling. His time as Loremaster highlights the importance of blending narrative depth with interactivity, and the joy of crafting worlds that feel truly alive.

Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as:

  • Video Versions of each episode

  • Occasional additional Shows

  • Direct access to me and the show

Patreon.com/DevToDevPodcast

Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas!

[email protected]

Find Leamon at:

  continue reading

15 episodes

Artwork
iconShare
 
Manage episode 513292391 series 3686955
Content provided by DevToDev and Alex Sulman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DevToDev and Alex Sulman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In the next episode of Dev to Devthe podcast about everyday video game developers and why they do what they do every day – I sit down with Leamon Tuttle to explore how his path from philosophy student and artist led him to take on the position of “Loremaster” – a role rarely filled and easily mis-understood.

Leamon’s career in games is a masterclass in embracing the unexpected. A Maryland native who grew up surrounded by couch co-op classics like GoldenEye and Zelda, he followed his passions for Philosophy and Art before ultimately finding his place in game development.

Leamon initially pursued his dream of making games via an animation school, only to realize that the highly technical side of 3D modeling wasn’t for him. But that artistic training, combined with his academic background in philosophy, gave him a unique way of thinking about stories and ideas. When a QA opening at ZeniMax appeared, he took it as a chance to learn more about how games are made and potentially find his way into Concept Art.

Inside ZeniMax, Leamon’s gift for writing quickly became apparent. He began reviewing quests, collaborating with narrative designers, and learning how great stories are built from player interaction. Eventually, he joined the writing team and became a principal writer on major Elder Scrolls Online expansions before stepping into the role of Loremaster.

For Leamon, lore isn’t about limits – it’s about structure and opportunity. He describes how working within an established IP provides creative direction rather than restriction, and how his role often balances protecting canon with supporting gameplay innovation. He also reflects on games’ power to build communities, connect friends across decades, and tell stories that can make players think deeply about the world around them.

Leamon’s story is a testament to creative adaptability. From traditional artist to worldbuilder, his journey proves that every step – even the unexpected ones – can lead to meaningful storytelling. His time as Loremaster highlights the importance of blending narrative depth with interactivity, and the joy of crafting worlds that feel truly alive.

Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as:

  • Video Versions of each episode

  • Occasional additional Shows

  • Direct access to me and the show

Patreon.com/DevToDevPodcast

Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas!

[email protected]

Find Leamon at:

  continue reading

15 episodes

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