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Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Manage episode 470923886 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.

Mentioned in this episode:

Visioneers (2008 film)

Links/Credits:

Patreon: patreon.com/turtlebun

Website: turtlebun.com

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com

  continue reading

92 episodes

Artwork

Pacing

Design Doc

58 subscribers

published

iconShare
 
Manage episode 470923886 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.

Mentioned in this episode:

Visioneers (2008 film)

Links/Credits:

Patreon: patreon.com/turtlebun

Website: turtlebun.com

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com

  continue reading

92 episodes

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