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Balancing the Pendulum

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Manage episode 481079725 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Support our work on Patreon: https://www.patreon.com/turtlebun

Buy our games: https://turtlebun.com/

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com

  continue reading

93 episodes

Artwork

Balancing the Pendulum

Design Doc

58 subscribers

published

iconShare
 
Manage episode 481079725 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Support our work on Patreon: https://www.patreon.com/turtlebun

Buy our games: https://turtlebun.com/

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com

  continue reading

93 episodes

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