The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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10 Questions to Ask Yourself When Designing a Game - Ep. 65
MP3•Episode home
Manage episode 199947011 series 182523
Content provided by Brian Henk, Richard New, and Jeremy Commandeur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian Henk, Richard New, and Jeremy Commandeur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the list!
- Which feeling(s) am I trying to deliver?
- Why would someone play or buy this game instead of others? What's the hook?
- Which core element will keep people engaged in my game?
- Which decisions am I giving players that will keep people playing?
- Which types of players am I targeting for my game? And what is the weight and play time will it have?
- How many high-level strategies can you win with?
- What is the single core mechanic in my game? (everything else you can cut, if needed)
- How much downtime do players have?
- How do players interact with one another and does it fit with the theme?
- What is confusing players when they play?
- What player counts can this support? Can you expand that count?
- What will the MSRP be?
- Do players feel like they are in the universe/theme?
- Where will people be playing this game?
- What is my exit strategy for this game? Kickstarter? The Game Crafter? Selling direct? Pitch to a publisher?
- Can I make changes to the game to tailor it to the publisher I think would want to publish it?
- Is this game too similar to an existing game?
100 episodes
MP3•Episode home
Manage episode 199947011 series 182523
Content provided by Brian Henk, Richard New, and Jeremy Commandeur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian Henk, Richard New, and Jeremy Commandeur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the list!
- Which feeling(s) am I trying to deliver?
- Why would someone play or buy this game instead of others? What's the hook?
- Which core element will keep people engaged in my game?
- Which decisions am I giving players that will keep people playing?
- Which types of players am I targeting for my game? And what is the weight and play time will it have?
- How many high-level strategies can you win with?
- What is the single core mechanic in my game? (everything else you can cut, if needed)
- How much downtime do players have?
- How do players interact with one another and does it fit with the theme?
- What is confusing players when they play?
- What player counts can this support? Can you expand that count?
- What will the MSRP be?
- Do players feel like they are in the universe/theme?
- Where will people be playing this game?
- What is my exit strategy for this game? Kickstarter? The Game Crafter? Selling direct? Pitch to a publisher?
- Can I make changes to the game to tailor it to the publisher I think would want to publish it?
- Is this game too similar to an existing game?
100 episodes
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