On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
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Brian Henk Podcasts
Two Canadian Witches discussing The Wigglian Way.
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Episode 188 Interview with Awyn Dawn
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1:34:06Thank you for joining us today! It's always too long in between shows! In this engaging conversation, Awyn Dawn returns to discuss her latest book, '111 Magic,' and reflects on her journey as an author. She shares insights into her previous works, the evolution of her writing style, and how her spiritual practice has deepened over time. Awyn emphas…
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Episode 187 SJ Tucker Haphazard 20th Interview
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1:47:23In this conversation, Mojo sits down with SJ Tucker to discuss the 20th anniversary of her first album, Haphazard. They talk about the album cover, the process of recording the album, and the stories behind some of the tracks. SJ shares her experiences in the music industry and the importance of community support. The conversation highlights the jo…
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Episode 186 Sharon Knight Undertow Album Interview
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1:38:55Welcome back, to the Wigglian Way! Thank you everyone for being here and listening to the show, we appreciate each and every one of you! On this episode, we are joined by the lovely Sharon Knight and we discuss her new album Undertow! It's a mega-music episode as we break down and listen to every track on the new album! Spoiler alert, its a GREAT a…
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Episode 185 Brian Henke Red Album Interview
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55:17Hello friends, thank you for downloading or streaming the show, however you get to hear us, we're grateful! On this episode we conclude our journey through the Red Album with an interview with Brian Henke. Get you copy of the Red Album here! Follow Brian Henke on FaceBook: https://www.facebook.com/BrianHenke9/ Listen to Brian’s music on Spotify: ht…
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Episode 184 Kiki Williamson of Spiral Rhythm Red Album Interview
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51:45Thank you for listening to the show everyone, we're so grateful to everyone who is with us on this journey! On this episode we continue our interview with Red Album artists and we have KiKi Williamson from Spiral Rhythm joining the show today. This interview was done a few months ago and some of the events that we take about have already passed, bu…
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Episode 183 - Sue Balaschak Red Album Interview
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1:23:27Hello fellow Wigglians! On Episode 183, we are joined by Sue Balaschak. Sue is the driving force behind Primal Rhythm and talks to us about her drum journey and Primal Rhythm's contribution to the Red Album. You can find all the information about Primal Rhythm here at this link. https://primalrhythm.net/ You can purchase today's feature album, Prim…
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The Beltana Spellsinger Red Album Interview
1:26:10
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1:26:10Welcome everybody! In this episode of The Wigglian Way, Mojo engages in a captivating conversation with Beltana Spellsinger, a prominent figure in the pagan music scene. Beltana shares her remarkable journey, from her early days in rock bands like "The Killer Tomatoes" to her profound connection with pagan music. She describes the transformative po…
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Episode 181 Meren King Red Album Interview
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1:08:56Please welcome Meren King to the Wigglian Way! We talk about Meren's origin story and how she became a part of The Red Album. You can hear and purchase Mere's music here: https://merenking.bandcamp.com/ You can order The Red Album here: https://theredalbum.bandcamp.com/album/the-red-album-pagan-voices-for-reproductive-rights It's All About the Love…
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Episode 180 Ginger Ackley - Red Album Interview
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1:00:18In this episode, Mojo sits down with musician Ginger Ackley to discuss her musical journey, the influence of her upbringing, and her experiences as a pagan artist. Ginger shares her story of discovering the pagan path, finding her muse, and creating music that connects with her spirituality. Join us as we delve into the origins of Ginger's passion …
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Episode 179 - Louis Garou and Sydney Michael Red Album Interview
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1:04:40Good day, friends! Thank you for downloading the show! Today we have a double shot for you as we have interviews with two Red Album artists, Louis Garou and Sydney Michael. Louis' music can be found here. Sydney Michael can be heard here. It's All About the Love!
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Episode 178 - Mama Gina Red Album Interview
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1:08:12Happy Mother's Day to all the Wigglian mom's out there! We don't care if your a mom, step mom, foster mom, furry mom or team mom, Happy Mother's Day! On today's show we sit down with Mama Gina to talk about her journey to the Red Album. Speaking of which, the Red Album: Pagan Voices for Reproductive Rights is now available for pre-sale on bandcamp.…
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Welcome to the Wigglian Way! In this episode, hosts Mojo Kemp and Sparrow pay tribute to the late Gordon Lightfoot, a Canadian singer and songwriter who recently passed away. They also share new music from MagicFolk and introduce a new Red Album artist named Mr. E, who performs his song "Dance" and discusses his musical journey and connection to Pa…
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Episode 176 - Krista Chapman Green Red Album
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39:37Friends, thank you so much for being here today, we are so glad that you are here. On today's episode, we continue to look at the Red Album Artists and we are pleased to welcome Krista Chapman Green to the show. Songs played on the show, all by Krista: I'll Keep My Broom Something about Persephone Murder of Crows You can find all of Krista's music …
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Episode 175 - S.J. Tucker Red Album Interview
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1:00:17In this episode, we talk with S. J. Tucker, one of the artists involved in the Red Album: Pagan Voices for Reproductive Rights. We discuss the importance of bodily autonomy, the current state of reproductive rights in the United States, and the role of music in spreading awareness about this issue. S. J. also shares her personal journey in finding …
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Episode 174 - A Magical Journey to a New Chapter
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37:55You may have noticed that we, the hosts of the Wigglian Way podcast, went through a challenging period in which our Coven broke up, and we then faced various health and mental health issues. As a result, our attitude towards public paganism and ceremony declined, and we did not have the energy or vision for it. However, as we are starting to heal f…
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Going Full Time as a Game Developer with John Brieger - Ep. 92
37:17
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37:17John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
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Going Full Time as a Game Developer with John Brieger - Ep. 91
34:56
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34:56Learn why your game needs development help with professional developer, John Brieger. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
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Top 5 Rough Edges on a Kickstarter Game - Ep. 90
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23:04We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours! Dustin Schwartz Rules Editing: https://twitter.com/dustinbschwartz The Game Crafter Sanity Test: https://help.thegamecrafter.com/article/145-sanity-tests
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Top 5 Places to Find Prototype Art - Ep. 89
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27:49In this episode, we re-visit our list of top places to find art for your prototype. Links: The Noun Project: http://www.thenounproject.com Nasa: https://www.nasa.gov/multimedia/imagegallery/index.html National Gallery of Art: https://www.nga.gov/collection/collection-search.html Public Domain Smithsonian: https://www.si.edu/search/ Public Domain Ne…
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Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88
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26:08Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020. Resources: Good Cop Bad Cop Online - https://gcbc.arantius.com/ Tabletopia - https://tabletopia.com/ Tabletop Simulator - https://www.tabletopsimulator.com/ Board Game Arena - BoardGameArena.com Roll20 - https://roll…
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Top 5 Time Savers for Game Designers - Ep. 87
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24:50In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - https://docs.google.com Dropbox - https://www.dropbox.com Card Creatr - https://cardcreatr.sffc.xyz/ Component.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Multideck - https://semicol…
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Top 5 Tips for Advertising Your Board Game - Ep. 86
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24:17We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game. References: Bitly Link Shortener - https://bitly.com/ Google Link Shortener - https://goo.gl/ Google…
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Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85
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32:17Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US? Thanks…
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Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84
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32:31How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now. Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Grow…
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Top 5 Ways to Deal with Scope Creep - Ep. 83
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23:24Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through! 5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking abo…
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Top 5 Ways to Build a Crowd for Your Game - Ep. 82
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28:40When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others. 5. Create a Facebook page or group 4. Build/support your local gaming community 3. Use other's crowds by getting your game to rev…
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Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81
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29:17Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business. Resources: Multideck - https://itunes.apple.com/us/app/multideck/id1193399487?mt=12 Compononent.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Asana - https://app.asana.com/ Trello - https://trello.com/en Jira …
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Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80
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22:16Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use to improve your next pitch.
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Signs It Is Time to Give up on a Design - Ep. 79
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19:28When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are: 5) No market opportunity 4) Design colleagues don't ask about the status or encourage you to keep working on it 3) Too long to play/too l…
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We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one: 5) Theme makes it easier to learn your game. It drives cohesion, direction, and rules comprehension. 4) Some publishers really care about theme (like Brian) so you'll get more opportunities …
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Getting Your Prototype Played at Smaller Conventions - Ep. 77
19:48
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19:48Top 5 Tips for Getting Your Prototype Played at Small Conventions 5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time) 4) Setup in open gaming and grab drive bys and/or have good signage. 3) Setup an event with local designers there through meetup/facebook so you can all play each …
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Going to Conventions Without Going to Conventions - Ep. 76
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19:33Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get the exposure that conventions offer without the million headaches of actually doing it. To get more information from Erik about working with him, email C…
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Funding Goal, Stretch Goals, and Updates - Ep. 75
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29:27In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the campaign, and we talk about Richard's holy grail Star Trek cat game.
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Learn all about Jeremy's "7 Rules for Writing Rules" and what Richard and Brian think about them. We actually disagree on this on more than most episodes! Jeremy's 7 Rules for Writing Rules Force yourself to write your rules right away and have them ready for your first playtest with real people. Start strong. Tell a story as you give the theme. Us…
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Designing Around Analysis Paralysis - Ep. 73
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25:53Today we discuss designing around analysis paralysis: Is it a bad thing? Limiting your decision space Add more options/decisions as you go Allowing players to "mess up" the next player's carefully laid plans Companion app Reference cards to make decisions easier Usability in graphic design or component selection Simultaneous play Hidden actions Kee…
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