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We Are Not Game Devs Podcasts

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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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One Life Left is a radio show about videogames, only not really. We love games but we take them precisely as seriously as they deserve. 99% nonsense and 1% heart-stopping brilliance, they are all supposed to be fun and so are we. We have news, reviews and special guests, sure, but we also play game-related music and we have stupid game-related features like inappropriately dark-hearted poetry, gambling tips and chart news from a market stall. We're on the wonderful Resonance 104.4FM at 7PM e ...
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Building Better Games

Benjamin Carcich

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
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The Meaningless Podcast

Kabir and Arushi

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We are Kabir and Arushi, a couple who talk about life, mental health, non-traditional spirituality, relationships and more. We are not experts, but present our own experiences and opinions. We are both somewhat ADHD so we go on a lot of tangents. Arushi is currently in training to be a therapist, and Kabir is a generalist/jack-of-all-trades with experience in game dev, marketing, mental health, design, and more. We invite you to be our third wheel as we talk about our lives, meaning, and lif ...
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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Cricket is a game that is played and loved across each and every nation making it one of the most widely followed sports in the world. And in this podcast 'The Cricket Legends', we will be talking about the GOAT (Greatest of All-Time) players from different countries who have made a name for themselves in the world of cricket and into the hearts of their followers. Be it resilient Indians, passionate Aussies, mighty West Indians, legendary English, or the other major cricketing nations, we h ...
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show series
 
Content warning: This week there is blood. There may also be some gore but that's all down to how good/bad your imagination is. In this week's episode Simon gives out sound financial advice that could help fund your gaming addicition and Ste tries to cut off his own finger - not on air! We also cover Gamepass being under fire yet again, Hideo Kojim…
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Content warning: There was some swearing in this episode. Don't worry, it has been replaced by BLEEEEEEPs but I'm giving you a heads up now so that your imagination doesn't run too wild upon hearing those BLEEEEEEPs. I've kept the un-BLEEEEEEPed version in case anyone wants to pay good money for such filth in future. Also, apologies for any mouse-c…
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What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effe…
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Welcome to another podcast edition of One Life Left, the world's longest running video game radio show (in the English language)! This week we are joined by Super Special Guest Mike Bithell of Bithell Games, here to talk about their new game, TRON: Catalyst, working with licences, the mysteries of the Disney Archive and what he doesn't want to talk…
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Is life, the universe and everything easier to explain than the 'fun' value of Mario Kart? We might have the answers within... Hello dear listeners! Welcome back to another episode of One Life Left. This week we're joined by none other than Hannah Flynn of Failbetter Games, here to discuss new game, Mandrake, and seagull violence as well as to tell…
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Game production lives and dies on planning—but most teams are still building like it’s 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the “critical path” to the illusion that things will magically come together…
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Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering tal…
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This week Simon is still in pain and Ste learns that football can still hurt you, though he's learned to love Vampire Survivors. For now. We also have Doom pizza, Fortnite's sweary Vader, Kojima's USB stick, some Gears of War movie stuff and GTA Paisley needs YOU... Meanwhile The Art of Video Game Design covers seasonal content and FOMO and a remin…
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Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melis…
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Today we're joined by Friend Of The Show and SSG extraordinaire Tony Gowland of Ant Workshop, here to talk about Into The Restless Ruins (out tomorrow!!) and the current trials and tribulations of game development. We also have Microsoft selling well on PlayStation, console price hikes, Nintendo Game-Key Card-criticism, Ste isn't impressed with the…
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What if the next great game studio doesn’t come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing…
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CONTENT WARNING - This show includes a sports massage. Not, like, as a free gift for you, though something could be arranged, maybe. Let's not completely rule that out right this minute. Anyway, no, it's a descriptive thing. One of our intrepid hosts finds himself needing of some physio so gets a sports massage. From two ladies. Both called Sophie.…
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How would you know if your studio’s culture is toxic—before it’s too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is…
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Building a great game is hard—but getting players to actually discover and play it? That’s often harder. In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition…
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This week Ste takes over summer and Simon is 'fine'. We don't have an SSG but we do have two men trying to find something on Steam 'live' on air! There's also Netflix doing games (still, in case you forgot), a rival to The Sims, Ninten-DO let you swap digital games, Ninten-DO have a 'C' button on Switch 2, GTA6 keeps up the hype and The Art of Vide…
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Don't expect stunningly well crafted notes like last week, dear listeners. I think I burnt myself out a bit, there. This week you'll mostly get a list. Enter at your own peril. This week: No SSG! Simon is recovering from showing off his dart skills in Barcelona Ste made yet more games Star Wars: Hunters is being switched off (and it's not even been…
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In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment …
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Does One Life Left have an SSG this week? A) Yes - it's Chris Read from Fantata, here to talk about Quizzle/Fast Five, amongst other things. B) Yes - it's Clippy, the famous MS Office Assistant, here to discuss his triumphant return as the face of AI. He butt-dialled Simon to ask to be on. C) No. D) Victoria Pendleton. Which of these is covered in …
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And, lo, for it is true: One Life Left have our second Super Special Guest in a row on today's show! For we are this day thus joined by Andy Robertson, video game journo and founder of Family Gaming Database, here to talk about Kickstarter hell with Ludoscene which, if you're very quick, you might still have time to back HERE!!! And it is told that…
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The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren’t prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studi…
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Hello and welcome once again, dear listeners, to another episode of One Life Left. WE HAVE A SUPER SPECIAL GUEST!!! This week we're joined by James Parker of Ground Shatter to talk all about their new game, Knights in Tight Spaces. While I'm linking things, here's another that will take you straight to the KiTS Steam page: https://store.steampowere…
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What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managin…
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Hello and welcome to another episode of One Life Left - the show that doesn't know when to quit!! This week we have PSN going down and some Sony customers over-reacting, Football Manager 2025 getting a red-card and some FM fans over-reacting, Troy Baker beating AI and... nobody over-reacting... I don't think... Meanwhile, here's another reminder th…
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What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas. Key Takeaways…
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This week the boys have been "down the darts" and "down the football" and generally leaning into their blokeyness in blokey ways but then it's all back to "normal" for another episode of the One Life Left radio show! (This is the podcast edition of the radio show that you're listening to, just in case you didn't know.) This episode we have Simon be…
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Welcome, dearest listeners, to another podcast edition of the One Life Left RADIO SHOW because, first and foremost, it is a radio show on ResonanceFM, our faithful home since neolithic times. ResonanceFM are currently having their fundraiser for 2025 so please check out their fundraising page and help out, if at all possible: https://fundraiser.res…
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Is the games industry maturing or collapsing? How have our old models and comparisons hurt how we develop? In this episode, Leif walks us through how game dev has shifted, and how you need to think differently to stay relevant. Enjoy! Key Takeaways: Playtesting and Leadership: How leaders set the tone for playtesting with their behavior, not their …
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This week we start 2025 again because last week was just a practice run. There's Microsoft making more handheld noises, Ubisoft postpone Assassin's Creed Shadows again and is Half Life 3 on the horizon? We also "exclusively" reveal that the Switch 2 will be released on March 3rd which happens to be my birthday making the Switch 2 an ideal, if not p…
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Why did Bungie's founder leave the AAA world to start building games in UEFN? What are the advantages and challenges of UGC platforms? Today, we talk with Alex Seropian, veteran game designer and founder of Bungie and Look North World, about the future of our industry. Enjoy! Key Takeaways: UGC Platforms Provide Some Serious Advantages: Tools like …
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Join us as OLL hurtles towards it's 19th year, dearest listener, and for Simon's NYE tale of woe - a Kafkaesque Meta magnum opus if ever there was one! (Listeners on our Discord have already had a brief snippet but hear him tell the full story here without him using any F, S, B or C bombs!) Meanwhile we also have a crazy number of Steam games in 20…
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No guests today! Instead, I'll be taking questions from the Building Better Games discord and answering them. I cover10 questions including the challenges with AAA dev, the rise of co-dev, and what production careers look like. Enjoy! Question #1 : How do you ensure that you (the royal you) are making a game that will be fun for players, not just f…
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