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We Are Not Game Devs Podcasts

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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Beyond

IGN & Geek Media

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For decades, PlayStation consoles have brought incredible games and unforgettable stories to millions of gamers— and Beyond has been there every step of the way. Join passionate PlayStation experts Max Scoville, Brian Altano, Jada Griffin, and Akeem Lawanson for witty, insightful analysis of the latest PlayStation news, must-play games, and everything coming to PlayStation 5. Whether you're a die-hard fan or new to the world of PlayStation, Beyond is your ultimate PlayStation podcast. Beyond ...
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The Stack Overflow Podcast

The Stack Overflow Podcast

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For more than a dozen years, the Stack Overflow Podcast has been exploring what it means to be a developer and how the art and practice of software programming is changing our world. From Rails to React, from Java to Node.js, we host important conversations and fascinating guests that will help you understand how technology is made and where it’s headed. Hosted by Ben Popper, Cassidy Williams, and Ceora Ford, the Stack Overflow Podcast is your home for all things code.
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Crowdfunding Nerds: Kickstarter Marketing, Business, & Beyond!

Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!

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Since 2019, Crowdfunding Nerds has helped over 200 crowdfunding creators raise over $30M on Kickstarter and Gamefound. In addition to that, we have generated over $100M in ecommerce sales and had clients featured on Shark Tank, ”As Seen On TV,” and more. We work with IP’s like Avatar: The Last Airbender, Elder Scrolls, Fallout, Star Trek, Mass Effect, Dune, and more... But we have also helped a TON of first-time creators fund on day 1, too! Our podcast exists to help you with your journey be ...
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A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
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We are Kabir and Arushi, a couple who talk about life, mental health, non-traditional spirituality, relationships and more. We are not experts, but present our own experiences and opinions. We are both somewhat ADHD so we go on a lot of tangents. Arushi is currently in training to be a therapist, and Kabir is a generalist/jack-of-all-trades with experience in game dev, marketing, mental health, design, and more. We invite you to be our third wheel as we talk about our lives, meaning, and lif ...
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AI and I

Dan Shipper

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Learn how the smartest people in the world are using AI to think, create, and relate. Each week I interview founders, filmmakers, writers, investors, and others about how they use AI tools like ChatGPT, Claude, and Midjourney in their work and in their lives. We screen-share through their historical chats and then experiment with AI live on the show. Join us to discover how AI is changing how we think about our world—and ourselves. For more essays, interviews, and experiments at the forefron ...
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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Cricket is a game that is played and loved across each and every nation making it one of the most widely followed sports in the world. And in this podcast 'The Cricket Legends', we will be talking about the GOAT (Greatest of All-Time) players from different countries who have made a name for themselves in the world of cricket and into the hearts of their followers. Be it resilient Indians, passionate Aussies, mighty West Indians, legendary English, or the other major cricketing nations, we h ...
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show series
 
Ryan welcomes Nic Benders to discuss the complexity and abstraction crisis in software development, the importance of going beyond observability into understandability, and demystifying AI's opacity for understanding and control. Episode notes: New Relic is a full-stack observability platform that helps engineers plan, build, deploy, and run softwa…
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37signals makes tens of millions in profit every year but Jason Fried isn’t all that interested in running a business. Instead, he cares most about making great products—like Basecamp, HEY, and Ruby on Rails—products that are centered around a single, coherent idea. These products are complete wholes, where each piece matters—like a Frank Lloyd Wri…
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This week, we’ve heard Rockstar games co-founder Dan Houser talking about cancelled GTA 5 story DLC and Saints Row 1 design director Chris Stockman sharing his pitch for a Saints Row reboot, which has us lamenting the lack of open-world action games set in contemporary settings. Specifically, the kind where you can steal cars and cause mayhem - you…
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Ryan is joined by Greg Foster, CTO of Graphite, to explore how much we should trust AI-generated code to be secure, the importance of tooling in ensuring code security whether it’s AI-assisted or not, and the need for context and readability for humans in AI code. Episode notes: Graphite is an AI code review platform that helps you get context on c…
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How do you craft a video game that hooks players and keeps them coming back for more? Dive into Episode 256 of Crowdfunding Nerds, where Andrew along with special guest Chris Cantero, unravel the magic behind addictive gameplay loops and reward systems. Chris, who has worked on iconic titles like Doom Eternal, shares insights from his latest roguel…
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This episode contains sponsored content in partnership with Salesforce. At Dreamforce 2025, Every CEO Dan Shipper sat down with Silvio Savarese, chief AI scientist at Salesforce, to discuss how one of the world’s largest software companies is shaping the future of AI for the enterprise. Together, Dan and Savarese explore how his team at Salesforce …
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Ryan talks with Deepak Singh, VP of Developer Agents and Experiences at AWS and lead at Kiro, about spec-driven development in a vibe coding world. They explore how AI tools have evolved from autocomplete to sophisticated agents that can write code based off of just specs, and how AWS has pioneered spec-driven development through their Kiro agent. …
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Most game studios waste weeks of runway on the wrong analytics decision—here's how to avoid that mistake. Traditional analytics SDK vendors like Amplitude, Mixpanel, and Braze promise plug-and-play simplicity but deliver silent failures, contract negotiations, and escalating costs that can destroy startup velocity. In this episode, we discuss why t…
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At Every, the team credits Claude Code with transforming the way they work. They now ship to codebases they barely know, each new feature makes the next easier to build, and even non-technical teammates confidently use the terminal. To explore how this happened, AI & I host Dan Shipper invited Claude Code’s creators—Cat Wu (@_catwu) and Boris Chern…
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It’s almost Halloween, so what better excuse to geek out about horror games? Max and Brian take a look back at the horror franchises that dominated each generation of PlayStation console. From the birth of Resident Evil on the PS1 to Silent Hill and Fatal Frame’s numerous outings on the PlayStation 2, to the PS3/360 era that gave us Dead Space, Con…
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Ryan welcomes Tom Moor, head of engineering at Linear, to discuss AI agents’ mixed results for productivity in the development lifecycle, the importance of context for maximizing agents’ effectiveness, and the role that junior developers need to take in a world increasingly driven by AI. Episode notes: Linear is a tool for planning and building pro…
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Ever wondered what makes a game truly addictive? Join us on this episode of the Crowdfunding Nerds as Andrew and Sean, along with Deliverance playtester Evan Gilcrest, unravel the secret sauce behind captivating gameplay loops. From the indie darling Megabonk to the colossal World of Warcraft, we explore how balancing complexity and simplicity can …
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In the video game equivalent of Hell freezing over or pigs flying, the original Halo is coming to PlayStation. Halo: Campaign Evolved is a full Unreal Engine 5 overhaul of the 2001 Xbox original, and in honor of the 25th anniversary, it’s going multi-platform sometime next year. Nick got a chance to play it, and shared his impressions about new fea…
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Ryan is joined by Spiros Xanthos, CEO and founder of Resolve AI, to talk about the future of AI agents in incident management and troubleshooting, the challenges of maintaining complex software systems with traditional runbooks, and the changing role of developers in an AI-driven world. Episode notes: Resolve AI is building agents to help you troub…
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Most game studios think they have a talent problem. They don't. They have a structure problem. Chris Casanova spent 15+ years as a producer across Microsoft Xbox, Mojang (Minecraft), Relic Entertainment, Offworld Industries, and Hypixel Studios. He's watched talented teams fail repeatedly—not from lack of skill, but from organizational friction. Tr…
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In this episode of Leaders of Code, Eira May, B2B Editor at Stack Overflow, and Natalie Rotnov, Senior Product Marketing Manager for the Enterprise Product Suite at Stack Overflow, unpack the key takeaways from the 2025 Developer Survey for tech and business leaders. The discussion focuses on the evolving developer relationship with AI, the continu…
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Good writing has always been downstream of good thinking. The average language model can help you write faster—but can it help you think better? Danny Aziz wrestled with this question while building the new version of Spiral, an AI writing partner informed by our editorial taste at Every that launched yesterday. The result is a product—and a philos…
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Ryan welcomes John Dickerson, CEO of Mozilla.ai, to talk about the evolving landscape of AI agents, the role of open source in keeping the tech ecosystem healthy, the challenges OS communities have faced with the rise of AI, and the implications of data privacy and user choice in the age of multi-agent AI systems. Episode notes: Mozilla.ai is build…
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Western AAA development is not dead. Battlefield 6's 7 million unit launch proves it. This episode deconstructs how EA and Vince Zampella reversed the "disaster" of Battlefield 2042 by focusing on leadership, community feedback , and a smarter studio structure. Then, we explore why leadership is the ultimate "alpha". Joseph Kim breaks down the stun…
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Ever wondered why your Facebook ads aren't hitting the mark? In episode 254 of Crowdfunding Nerds, Andrew and Sean unravel the mysteries of Meta advertising and share how to avoid costly pitfalls. Are you targeting the "lowest hanging fruit" in your marketing, or is Meta's AI leading you astray? We dive into the importance of manual control over ad…
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SPOILER ALERT! This week, we’re talking Ghost of Yotei yet again, but delving deep into late game content, including the ending. Joining us to unpack all that, and answer some more questions about how the open-world samurai epic came together are creative director Jason Connel and lead writer Ian Ryan from Sucker Punch Productions. We discuss story…
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Andrei Kvapil, founder of Ænix and core developer of Cozystack, joins Ryan to dive into what it takes to build a cloud from scratch, the intricacies of Kubernetes and virtualization, and how open-source has made digital sovereignty possible. Episode notes: Cozystack is a Kubernetes-based framework for building a private cloud environment. Connect w…
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This episode is a little different from our usual fare: It’s a conversation with our head of AI training Alex Duffy about Good Start Labs, a company he incubated inside Every. Today, Good Start Labs is spinning out of Every as a separate company with $3.6 million in funding from General Catalyst, Inovia, Every, and a group of angel investors from t…
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Ryan welcomes Dhruv Batra, co-founder and chief scientist at Yutori, to explore the future of AI agents, how AI usage is changing the way people interact with advertisements and the web as a whole, and the challenges that proactive AI agents may face when being integrated into workflows and personal internet use. Episode notes: Yutori is building A…
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Saudi Arabia's Public Investment Fund just closed the largest gaming acquisition in history—$55 billion for Electronic Arts. But this isn't the typical private equity playbook. In this episode, host Joseph Kim sits down with two M&A experts who break down what's really happening:- Chris Petrovic - Board Chairman & CBO at FunPlus, former President o…
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Ever feel like your to-do list is running your life? In episode 253 of the Crowdfunding Nerds, we tackle the art of time management and the power of 'no' in business. Have you ever missed a crucial meeting because your schedule was bursting at the seams? Andrew and Sean share personal stories and strategies to help you avoid this pitfall. We dive i…
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Ryan welcomes back Evan You, the creator of Vite and Vue.js, to discuss the evolution of build tools in web development, the unique features of Vite from its plugins to its hot module capabilities, and the future of Vite, including its integration with Rust. Plus, they touch on Vite’s new documentary and the power of open-source communities. Episod…
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Why is your ad revenue flat even when your game's traffic is growing? Margins are getting squeezed by hidden fees, and old strategies of yelling at partners no longer move the needle. In this episode, we sit down with veteran ad monetization consultant Kelly Kang to get her modern playbook for building a resilient and profitable ad strategy from th…
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Aaron Levie is AI-pilled, but he’s one of the few CEOs who sees a future where AI agents work for us, instead of replacing us—helping us to do more than we could before. Aaron’s been the CEO of Box for 20 years–long enough to see a few tech revolutions up close—and taking the company AI-first gave him a glimpse of what the next one means for us. We…
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This week on Beyond Jada Griffin is hosting yet again! Joined by Michael Higham, and Nick Maillet to talk more about Ghost of Yotei. We dive into how the Japanese community is embracing Yotei for how it quintessentially feels like Hokkaido, a few of the smaller touches of things we liked such as the various minigames in Yotei, and a couple of plati…
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Ryan sits down with Dimitri Stiliadis, CTO and co-founder of Endor Labs, to talk about how AppSec is evolving to address AI’s use cases. They discuss the implications of AI-generated code on security practices, the importance of human oversight in managing vulnerabilities, and how organizations should be balancing security and efficiency with AI. E…
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Ever wondered how game designers breathe life into immersive worlds? Or how family dynamics shape creative processes? Join us on this captivating episode of Crowdfunding Nerds as Sean and Donnie sit down with Cody Pondsmith from R. Talsorian Games to explore these very questions. Dive into Cody's fascinating journey from his early days in game desi…
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Gil Feig, co-founder and CTO of Merge, joins the show to explore Merge’s approach for reducing third-party APIs to a single call, the complexities of and need for data normalization, and the role that AI and MCP plays in the future of API functionality. Episode notes: Merge connects you to any third-party system for fast, secure integrations for yo…
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Is your game only available in English? You could be ignoring over 80% of your potential players. In this deep dive, I sit down with Alexander Murauski, CEO of localization agency Alkonost, to unpack the entire game localization playbook from start to finish. We cover the critical strategies, ROI analysis, and common mistakes that can make or break…
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In the second part of this two-part Leaders of Code episode, Peter O'Connor, Director of Platform Engineering, and Ryan J. Salva, Senior Director of Product at Google Developer Experiences, dive beyond AI hype to explore the shifts reshaping how engineering teams operate and scale. From the critical role of documentation quality in AI workflows to …
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If your MCP server has dozens of tools, it’s probably built wrong.You need tools that are specific and clear for each use case—but you also can’t have too many. This creates an almost impossible tradeoff that most companies don’t know how to solve. That’s why we interviewed Alex Rattray, the founder and CEO of Stainless. Stainless builds APIs, SDKs…
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Ghost of Yotei is almost out, and this week we’re joined by to members of the team at Sucker Punch Productions who were behind it. Creative director Jason Connell and art director Joanna Wang tell us about how the studio approached their follow-up to Ghost of Tsushima, from the cinematic inspirations to the real world research that informed this ne…
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Ryan sits down with Marco Palladino, CTO of Kong, to talk about the rise of AI agents and their impact on API consumption, the MCP protocol as a new standard for agents, the importance of observability and security in AI systems, and the importance for businesses and entrepreneurs to leverage opportunities in the agentic AI space now. Episode notes…
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On this episode of Game Makers, we explore three critical topics: how Delta Force's mobile revenue soared past PUBG's by 75% , why the "Take-Two Mafia" thesis is a myth centered on the wrong company , and a powerful framework for fixing your recruiting process by treating candidates like customers. In this episode, you will learn: MACRO: How Delta …
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How does a two-time world champion in Star Trek CCG transition to a senior game designer at Fantasy Flight Games? In episode 251 of the Crowdfunding Nerds, Andrew and Donnie sit down with Caleb Grace to explore this fascinating journey. Caleb, who once battled impostor syndrome, now crafts immersive experiences for iconic IPs like Lord of the Rings…
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Ryan welcomes Pia Nilsson, GM for Backstage and head of developer experience at Spotify, to discuss the evolution and adoption of Backstage, the impact of AI on dev experience, and how Spotify approaches platform engineering and standardization to help teams solve for specific needs. Episode notes: Backstage is an open-source IDP by Spotify that re…
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Ghost of Yotei isn’t out for a little while, but the reviews are in, and we’re joined by IGN’s Michael Higham to discuss Sucker Punch’s highly anticipated samurai sequel stacks up compared to its predecessor. Ghost of Tsushima was one of the last great first-party exclusives of the PS4 era, but Ghost of Yotei takes full advantage of the PlayStation…
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Sony suprised everyone with their September State of Play and Max, Jada, Brian, and Nick broke down every major game announced. Starting off with the first look at the long awaited Marvel's Wolverine, and it didnt dissapoint. Wolverine is definitely earning it's likely M rating, and everyone on the show (espically Jada) was impressed with the small…
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The future has a way of showing up early to some places. In software engineering, one of those places is Cognition—the startup that made headlines in early 2024 with Devin, the world’s first autonomous coding agent, and more recently with its acquisition of the AI code editor Windsurf. Scott Wu, Cognition’s cofounder and CEO, has a front-row seat t…
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In this episode, we explore the major headwinds facing the games industry, from publisher-developer tensions to the viability of long-standing business models. We start with a raw look at industry layoffs before pivoting to a deep-dive analysis of Arena Breakout Infinite's turbulent PC launch, which reveals a massive culture clash in monetization s…
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Jeff Hollan, director of product at Snowflake, joins Ryan to discuss the role that data plays in making AI and AI agents better. Along the way, they discuss how a database leads to an AI platform, Snowflake’s new data marketplace, and the role data will play in AI agents. Episode notes: Snowflake provides a fully-managed data platform that develope…
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Ever wondered how the art of wordsmithing can make or break a game? In episode 250 of Crowdfunding Nerds, Andrew and Sean delve into the fascinating world of game development, unravelling the secrets behind crafting the perfect rulebook. How can you ensure your game instructions are crystal clear yet thematically rich? Why is strategic depth more c…
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Ryan welcomes Sebastian Gierlinger, VP of Engineering at Storyblok, to talk about how headless content management systems (CMS) fit into an increasingly componentized software landscape. They run through the differences between headless and traditional CMS systems (and databases), prototyping and security concerns, and how a team building distribut…
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Naveen Naidu built an app that found product-market fit backwards.Most apps launch first and then try to find users. Monologue, Naveen’s AI voice dictation app that came out of beta yesterday, did the opposite. It built a following of thousands of users during its incubation period at Every—many of them switching over from venture capital-backed co…
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