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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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Building Better Games

Benjamin Carcich

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
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The Meaningless Podcast

Kabir and Arushi

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We are Kabir and Arushi, a couple who talk about life, mental health, non-traditional spirituality, relationships and more. We are not experts, but present our own experiences and opinions. We are both somewhat ADHD so we go on a lot of tangents. Arushi is currently in training to be a therapist, and Kabir is a generalist/jack-of-all-trades with experience in game dev, marketing, mental health, design, and more. We invite you to be our third wheel as we talk about our lives, meaning, and lif ...
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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Cricket is a game that is played and loved across each and every nation making it one of the most widely followed sports in the world. And in this podcast 'The Cricket Legends', we will be talking about the GOAT (Greatest of All-Time) players from different countries who have made a name for themselves in the world of cricket and into the hearts of their followers. Be it resilient Indians, passionate Aussies, mighty West Indians, legendary English, or the other major cricketing nations, we h ...
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Andrej Karpathy's keynote at AI Startup School in San Francisco.Drawing on his work at Stanford, OpenAI, and Tesla, Andrej sees a shift underway. Software is changing, again. We’ve entered the era of “Software 3.0,” where natural language becomes the new programming interface and models do the rest.He explores what this shift means for developers, …
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Game production lives and dies on planning—but most teams are still building like it’s 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the “critical path” to the illusion that things will magically come together…
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Ep 479 - We look over our highlights from the Xbox and PC Gaming Shows as well as wrapping up our thoughts on this year's SGF overall. Plus, Switch 2 is the fastest selling console ever, and we check out Mina the Hollower from the team behind Shovel Knight.Get the extended cut: https://www.patreon.com/posts/extended-summer-131386496(0:00) - Intro(2…
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Our impressions on over 20 more games that we saw and played at the show. (Streamed June 10, 2025)(0:00) - Intro(0:48) - Shadow Labyrinth(7:15) - Ambrosia Sky(14:03) - End of Abyss(24:16) - Sleep Awake(32:10) - Grave Seasons(38:10) - Gears of War Reloaded and Xbox Handheld(48:19) - Petal Runner(56:13) - Dark Pictures - Directive 8020(1:01:27) - Son…
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Michael Truell, co-founder and CEO of Anysphere, the company behind Cursor, joins Garry to talk about building one of the fastest-growing startups of all time—and why he's betting on a future beyond code. He walks through the early insights that led his team to leave a promising AI-powered CAD project and instead chase a bigger dream: reinventing h…
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We're back from the Summer Game Fest show floor, and Shuhei Yoshida hitched a ride. It's time to talk about over 20 games we checked out on Saturday. (Streamed June 8, 2025) (0:00) - Intro (1:05) - Reach (7:38) - Ratatan (10:40) - Sword of the Sea (19:08) - Mixtape (28:28) - Relooted (30:32) - Yooka-Replayee (36:28) - ChromaGun 2: Dye Hard (39:08) …
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Ep 478 - Summer Game Fest is here with loads of game announcements, and we've got four showcases to plow through. And oh yeah, Nintendo launched the Switch 2 this week, too!Watch the extended cut: https://www.patreon.com/posts/extended-summer-130915873(0:00) - Intro(2:18) - State of Play(1:08:03) - Summer Game Fest(2:52:58) - A Word From Our Sponso…
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Fusion may still sound like science fiction— but it might not be for much longer. With AI pushing demand for clean power to new highs, a breakthrough may finally be close. For Decoded, YC General Partner Gustaf Alstromer traces the history of fusion, the physics behind it, and the engineering challenges that stalled it for nearly a century. He also…
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Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering tal…
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Ep 477 - Elyse Willems joins us on the desk to chat about what she's been playing including To a T and Doom: The Dark Ages. Elden Ring Nightreign keeps us running back for more, and EA has slashed another talented studio, cancelling their Black Panther game. Check out Answer for It podcast with Elyse! https://www.youtube.com/@answerforIt (0:00) - I…
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We chat with Creative Director Jonathan Jacques-Belletête about his transition from Eidos Montreal to Rogue Factor, and the creative decisions behind not just Hell is Us, but how they're rethinking better ways to work on video games. Also be sure to check out our hands-on preview for Hell is Us: https://www.youtube.com/watch?v=3T58VnYMkg0 Learn mor…
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Ep 476 - Industry veteran Chris Kramer shares how they kept Resident Evil from being too easy, why they made the Mega Man 9 box art intentionally bad, and other inside stories from 30 years in the games business. Plus it's a stacked week of games with Deadzone Rogue, Onimusha 2, Deliver At All Costs, and more. Get the extended cut: https://www.patr…
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In this episode of The Breakdown, Tom and Dave are joined by fellow YC General Partner Pete Koomen to lay out a new vision for how AI should actually work: not as a chatbot bolted onto legacy software, but as a customizable tool that helps people offload the work they don't want to do. From editable system prompts to agents that act more like colla…
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While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with…
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Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melis…
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Ep 475 - In 20 years, iam8bit has gone from putting together small art galleries to becoming a driving force behind industry events like Summer Game Fest. Founder Jon Gibson stops in to talk about the company's history and the times we've crossed paths along the way. Also, Giant Bomb is back and Isla's Croc talk! Get the extended cut: https://www.p…
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Ep 474 - Grand Theft Auto VI is hitting us with double headlines by delaying until next year then dropping a new trailer. We get our first solid look at Mafia: The Old Country, and remasters are on the way for Gears of War and Ecco the Dolphin. Get the extended cut: https://www.patreon.com/posts/extended-gta-vi-128517640 (0:00) - Intro (4:56) - GTA…
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Coding agents are no longer a distant idea—they're already starting to reshape how we work. YC's Tom Blomfield and David Lieb discuss how AI coding tools are transforming software development, why small, high-agency teams will be able to do what once took armies of engineers, and why there's never been a better time to start something new. They exp…
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What if the next great game studio doesn’t come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing…
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Ep 473 - It's a rough news week on multiple fronts, but we try to take some solace in flushing some pirates' heads down the toilet and going for another ride on Deacon's motorcycle. *Days Gone Remastered Provided by PlayStation Get the extended cut: https://www.patreon.com/posts/extended-skin-2-127974581 (0:00) - Intro (5:18) - Shout Out to Polygon…
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Ep 472 - It's a big week for RPGs as Bethesda drops a major overhaul of Oblivion, Clair Obscur: Expedition 33 hooks us with its fun combat system and gorgeous world, and Sunderfolk brings a polished twist on tabletop-style campaigns. Get the extended cut: https://www.patreon.com/posts/extended-and-33-127436982 (0:00) - Intro (3:08) - Corrections!? …
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AI can't yet one-shot an entire product—but with the rise of vibe coding, it's getting close. YC's Tom Blomfield has spent the last month building side projects with tools like Claude Code, Windsurf, and Aqua, seeing just how far you can push modern LLMs. From writing full-stack apps to debugging with a single paste of an error message, AI is becom…
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How would you know if your studio’s culture is toxic—before it’s too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is…
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Ep 471 - This week we're joined by special guest Henk Rogers to talk about his history with Tetris and introducing RPGs to Japan. We catch up with Marathon and Mario Kart, and Huber is obsessed with Mandragora. Get the extended cut: https://www.patreon.com/posts/extended-and-w-126917617 (0:00) - Intro (5:00) - Marathon Revealed (32:51) - Mario Kart…
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Imagine ordering groceries and having them show up at your doorstep in just 10 minutes. That’s the promise of Zepto, the fastest-growing e-commerce company in India. In this episode of How To Build The Future, Garry sits down with Aadit Palicha, the co-founder and CEO of Zepto, to discuss how they got started in a Whatsapp group, what it’s like goi…
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Ep 470 - Shuhei Yoshida spent over 30 years leading teams at PlayStation. Now he's helping indies on his own, and he's here to talk about Switch 2, Blue Prince, Promise Mascot Agency, and whatever else we can come up with. Get the extended cut: https://www.patreon.com/posts/extended-shuhei-126419845 (0:00) - Intro (2:28) - Catching Up With Shu (8:2…
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Building a great game is hard—but getting players to actually discover and play it? That’s often harder. In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition…
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Ep 469 - Bloodworth played 10 Switch 2 games, including Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4. He's here to tell us how they play as we wrap up our thoughts on the Direct and talk about prices and tech. Plus, our thoughts on South of Midnight. Get the extended cut: https://www.patreon.com/posts/extended-we-2-4-125901838 (0:00) …
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Not long ago, America led the world in building and innovation. But over the past 50 years, bureaucracy and red tape have made it nearly impossible to get big things done. Still, there’s a growing movement to turn that around — to build faster, smarter, and better than ever before. In this episode of The Main Function, Garry sits down with Atlantic…
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Ep 468 - Why not have one more Nintendo Direct right before the big Switch 2 reveal party? We check out The First Berserker: Khazan and Atomfall, and Blood's back with tales to tell from GDC. Get the extended cut: https://www.patreon.com/posts/extended-khazan-125359898 (0:00) - Intro (5:59) - One More Nintendo Direct for Switch 1 (1:18:24) - The Fi…
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12 years after starting DoorDash, co-founder & CEO Tony Xu and his employees still do deliveries every year, staying true to their core value: customer obsession. Today, DoorDash is the largest food delivery platform in the US. In this episode of How to Build the Future, Tony explains how their unwavering long-term vision won — helping create a new…
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In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment …
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Ep 467 - Assassin's Creed Shadows is finally here, and Huber and Gabby have lots of mixed feelings about it. We talk about highlights from the Future Games Show. Huber played 33 Immortals, and we've got the February sales report. (0:00) - Intro (2:41) - Future Games Show Highlights (58:24) - Assassin's Creed Shadows Impressions (1:38:38) - 33 Immor…
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Ep 466 - There are new reports about what Xbox has cooking for next-gen as well as a new handheld this year. Konami showed off a bit more of a Silent Hill f. Meanwhile, we check out Split Fiction, Mandragora, and Keep Driving. (0:00) - Intro (3:01) - Xbox Handheld This Year, Next-Gen in 2027 (22:46) - Sony and AMD Join Forces for FSR 4 (30:44) - Sp…
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Design isn’t just about making things work—it’s about how they work, says Dylan Field, the co-founder & CEO of Figma. As AI transforms tech, he believes a designer's judgment, taste, and agency will matter more than ever. Dylan sat down with YC's Garry Tan to discuss the evolving world of design in the age of AI, the challenging early days at Figma…
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The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren’t prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studi…
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Ep 465 - Tony Hawk is returning with the best of the best along with something new. More of the team have gotten their claws on Monster Hunter. Isla shares why Suikoden is so great, and The Last of Us might be over. (0:00) - Intro (3:19) - Huber's Adventures in London (8:05) - Tony Hawk’s Pro Skater 3+4 Announced (17:09) - More Monster Hunter Wilds…
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Ep 464 - Sofia Hariz joins us as we chat about the Wonder Woman cancellation, Two Point Museum, and a pile of fresh indies. Meanwhile, Isla finished the Monster Hunter Wilds campaign and she's ready to share her thoughts on the adventure. (0:00) - Intro (3:40) - Catch Up with Sofia (13:30) - ID@Xbox and Annapurna Shows (41:48) - Monster Hunter Wild…
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What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managin…
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Ep 463 - Majima's here take Huber on a pirate adventure. Bloodworth brings back stories from DICE, and somehow, even the explosive success of Marvel Rivals can't dodge the industry layoffs. (0:00) - Intro (3:20) - Pirate Yakuza in Hawaii Impressions (33:00) - Blood's Stories from DICE (59:24) - Skydance's Behemoth Impressions (1:15:44) - Ys Memoire…
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Ep 462 - It's time for some killer first-person RPGs, whether you're more into fantasy or history. PlayStation shows off a new slate of games, and Don checks out a demo for Lou's Lagoon. (0:00) - Intro (4:28) - State of Play (1:26:04) - Lou's Lagoon Impressions (1:33:16) - Avowed Impressions (1:51:52) - Kingdom Come: Deliverance 2 Impressions (2:06…
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Imagine flying from NY to London in just a few hours. That’s the future that Blake Scholl and his team at Boom Supersonic are working towards. Blake started as a software engineer and pivoted mid-career to aviation. Now, he’s at the forefront of trying to bring back supersonic travel for all of us. In this episode of Hard Tech, YC’s Jared Friedman …
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Many startups fail because they run out of money. So how should you think about how to spend the money you raise? In this episode of Office Hours, YC General Partners Brad Flora, Pete Koomen, Nicolas Dessaigne, and Gustaf Alströmer discuss how to spend responsibly at each stage of a startup— including advice on when to hire, whether to invest in ma…
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What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas. Key Takeaways…
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Ep 461 - Capcom spills a few more details on the new Onimusha, as well as revealing an Onimusha 2 remaster. Plus, we give our thoughts on Citizen Sleeper 2, While Waiting, and Tails of Iron II. (0:00) - Intro (2:54) - Capcom Spotlight (38:34) - Citizen Sleeper 2 Impressions (52:25) - While Waiting Impressions (1:03:50) - Tails of Iron II Impression…
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Ep 460 - Forza Horizon 5 coming to PlayStation has us examining Phil Spencer's recent comments. BioWare tries to paint a sunny picture as they part ways with much of their team. Plus, our thoughts on Eternal Strands and Hello Kitty: Island Adventure. (0:00) - Intro (4:25) - Xbox Digs Deeper Into Multiplatform Plans (38:59) - BioWare Restructuring a…
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According to OpenAI's former Chief Research Officer Bob McGrew, reasoning and test-time compute will unlock more reliable and capable AI agents— and a path to scale to AGI. In this episode of How to Build the Future, YC's @garrytan sits down with Bob to discuss the lessons learned from his time at OpenAI, scaling laws, his advice for startups, and …
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