Bringing doctors and developers together to unlock the potential of AI in healthcare. Together, we can build models that matter. 🤖👨🏻⚕️ Hello! We are Dev & Doc, Zeljko and Josh :) Josh is a Neurologist, AI Researcher and Clinical AI Lead. Zeljko is an AI engineer, CTO and associate professor (UCL) ------------- Substack- https://aiforhealthcare.substack.com/ YT - https://youtube.com/@DevAndDoc
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Dev And Doc Podcasts
Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support. IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors ove ...
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A podcast about software development and developing ourselves as software engineers. Hosted by CJ Avilla and Colin Loretz.
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#31 AI & Digital Twins: The Next Evolution for Personalised Medicine
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53:07In this episode of Dev and Doc, we deep dive into the world of Digital Twins. Popularised in engineering, we explore key concepts and ideas before looking to the future: how we can combine digital twins with today's powerful AI /GPT-based models (LLMs) and healthcare data to bring on a new revolution of healthcare to the world. This means the chanc…
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Solo Dev Survival Guide with Nate Purkeypile, Just Purkey Games
59:23
59:23
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59:23In this episode of IndieGameBusiness, we’re joined by Nate Purkeypile, solo indie developer at Just Purkey Games. Nate shares what it’s really like to leave the AAA world and build games completely on your own. We’ll talk about why he shifted from major studios to solo development, why he chose not to start a small company, and how he stays on trac…
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We Need to Talk: Working With Your Publisher When Things Go South
1:02:19
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1:02:19Most developer-publisher relationships don’t turn sour because of money; they suffer from miscommunication, misaligned expectations, or ignored crises. In this talk, we break down your responsibilities as a developer, what to do when things go really wrong, and how to tell if your publisher producer isn’t doing their job. Packed with practical advi…
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Production Pipeline of a One-Developer Studio With 50M+ Downloads
1:01:28
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1:01:28I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable as…
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Production First Aid: Getting Projects Back on Track
58:27
58:27
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58:27When game projects start slipping with missed milestones, scope creep, and fading morale, how do you get things back on track? This session presents a production first aid kit with tools to diagnose problems, triage scope, rebuild schedules, and communicate changes clearly to your teams. Key takeaways: Spot early warning signs, apply a lightweight …
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Playtesting Process for Ultra Small Teams
56:34
56:34
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56:34Playtesting doesn’t need to be expensive or overwhelming. This talk shares a simple process any small team can use to run regular 1 on 1 playtesting sessions. Learn how to find testers outside your immediate circle, prepare stable builds, guide productive sessions, and turn feedback into meaningful improvements. You’ll leave with clear, repeatable …
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Player Insights as a Force Multiplier: UXR in the Production Pipeline
1:02:07
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1:02:07Successful games not only have a strong creative vision but are also highly acclaimed by players; this integration of player insights occurs throughout the entire development cycle and takes different forms. In this talk, we map out lightweight, well-timed user experience research (UXR) activities into a production pipeline that doesn’t slow things…
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Milestones, Mishaps, and Moving Parts: Production in Practice
56:41
56:41
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56:41Game projects don’t get made in a straight line. In this session, we’ll explore how the producer’s role shifts across art, features, publishing, and external development—and why producers are essential to each. Our panelists will compare what their day-to-day looks like, the backgrounds that help most, how success is measured, and where the biggest…
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From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games
1:09:17
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1:09:17In this episode of IndieGameBusiness, we’re joined by Jess Feidt, Owner of Underwater Fire Games. Jess shares his journey from working on massive AAA franchises like Call of Duty to building his own indie studio from the ground up. We’ll talk about why he decided to leave AAA, how he transitioned into running his own team, and how his experience at…
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Let's learn about game production tools! There are a lot of them out there, but which ones are right for my team size, game scope, and budget? We'll discuss industry standards, the pros and cons of several tools, and their applicability to different production methods such as Scrum and Kanban.
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Design Docs: The Blueprint Your Pipeline Needs
57:29
57:29
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57:29Most teams skip design documentation and pay for it later, in miscommunication, scope creep, and wasted development time. This session reveals how proper design docs streamline your entire pipeline. Learn the MDA framework for evaluating features, documentation techniques that actually help your team build faster, and how to communicate design deci…
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How to Get Your Indie Game Funded and Published | Peter Kojesta, Exis Games
57:33
57:33
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57:33In this episode of IndieGameBusiness, we’re joined by Peter Kojesta, Founder of Exis Games. Peter shares how the publishing and funding landscape is evolving for indie developers and what studios need to know to successfully launch games in 2025 and beyond. We’ll explore the new requirements for getting a game published, the different types of publ…
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How Games Bring Hope to Kids | April Stallings, Make-A-Wish International
58:38
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58:38In this episode of IndieGameBusiness, we’re joined by April Stallings, Charitable Gaming Program Manager at Make-A-Wish International. April shares how the power of games is helping grant life-changing wishes for children battling critical illnesses around the world. Founded in 1980, Make-A-Wish has granted more than 615,000 wishes in nearly 50 cou…
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How Indies Can Scale with Global Development | Brad Hendricks
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59:33In this episode of IndieGameBusiness, we’re joined by Brad Hendricks, Founder and CEO of Blind Squirrel Games. Brad shares why globally distributed development is the foundation for scalability, sustainability, and long-term success in today’s turbulent industry. We’ll discuss how Blind Squirrel positioned itself to thrive during industry shifts, h…
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#30 The Age of AI agents in healthcare (Live Podcast at HETT 2025)
36:32
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36:32Join Josh and Zeljko live at HETT 2025 in London - covering the most exciting topics and highlights that are upcoming in AI for healthcare. Coming from the duo who are living and breathing AI for healthcare, and together, have worked across every area of healthTech - from the hospital frontlines, to university research, to NHS implementation, to bu…
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You Did What?! A Game Dev Legal Bingo Experience
1:00:15
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1:00:15Join attorney and game developer Veda Cruz for an interactive session where legal pitfalls take center stage—in bingo form! Each square represents a sketchy but all-too-common scenario that devs run into, like forgotten contracts, fuzzy ownership, or fan content gone rogue. As we play through the card, you’ll learn how to spot these legal traps ear…
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Why Games as Platforms Are the Future | Alex Seropian
57:19
57:19
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57:19In this episode of IndieGameBusiness, we’re joined by Alex Seropian, CEO and Founder of Look North World. Alex shares lessons learned from launching UEFN experiences with Hasbro, Harmonix, Bandai Namco, and Twitch, and unpacks why the idea of games as platforms is more than just a passing trend. We’ll dive into the growing influence of Gen-Z and Ge…
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It’s time to ask traditional video game publishing - are you ok? While the rest of the industry seems to evolve overnight, publishing remains the same, despite clear areas of concern. In this session, we’ll examine the state of publishing today, areas of risk and opportunity, and options available to developers and publishers alike.…
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The Adventure of Building an Indie Studio: Key Lessons from the Inside
58:18
58:18
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58:18Juan Pablo Guzmán Fernández, CEO of Infinite Thread Games, shares his ongoing experience leading an indie studio. In this talk, he walks through the development of the games Hitori Kakurenbo Online and Hidalgo, covering production, marketing, funding, and team building. He discusses remote workflows, incubation programs, and the importance of early…
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Dan is a co-founder of award-winning 'The Detective Society', a board games company based in London, UK. In this talk, hear about how his small side project has survived 5-years without investment, and grown to be a leader in the innovative world of digital-hybrid gaming (part-board game, part video game)! Dan will talk about his experience raising…
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Skyrocketing Game Dev Costs! What Can We Do?
1:02:49
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1:02:49Game development costs are soaring to unprecedented heights, driven by the proliferation of new platforms, pandemic-fueled salary surges, shifting business models, and diverse expectations from different generations of gamers. In an industry where every new release is held to increasingly higher standards, players are paradoxically playing fewer ga…
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Remote, but Unstoppable: Unlocking the Power of a Fully Distributed Studio
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58:58
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58:58Unlock the true power of a remote studio! Learn how to build strong teams, streamline workflows, and tackle challenges head-on. Through expert strategies and real lessons from Noname Studios, discover what it takes to thrive and innovate—no matter where you are.
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Proving Your Game’s Potential: Data-Driven Paths to Publishing
1:00:46
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1:00:46Securing a publishing deal takes more than a 'cool' game idea. It requires evidence of a marketable game, an engaged audience, and a capable team. This talk explores how data-driven development can support these three pillars: improving game quality through player data and player-centered design; using data to build and engage your player community…
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Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed
55:34
55:34
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55:34This session will include a wealth of trademark, copyright, and contract law basics that every indie developer or studio needs to know PLUS relevant legal updates affecting the gaming industry, Artificial Intelligence legal aspects, and more! The “Play to Win” presentation last year in 2024 was loaded with information but this year’s DLC edition wi…
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Passion, Paychecks & Parenthood: Balancing Life to Make Games
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56:55
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56:55It’s never too late to follow your passion but real life doesn't hit pause. This is the story of building our first indie game while juggling a full-time job, family life, and all the responsibilities that come with adulthood. From finding a partner who shared the dream, to navigating burnout, budget limits, and baby naps, we learned that progress …
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From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice
1:02:58
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1:02:58In this episode of IndieGameBusiness we’re joined by Julian Rice, Founder and CEO of Rice Games Inc, to talk about the long, challenging, and inspiring journey of bringing Shujinkou to life. From showing the game at Tokyo Game Show in 2019 to navigating a failed Kickstarter, Julian shares how his team overcame obstacles and kept pushing forward. We…
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Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game
1:02:17
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1:02:17In the world of Free and Open Source Software, you don't owe any subscription fees, your work isn't fed into an AI, and your money can go where it matters - to your team and your games. But is anything ever TRULY free? Well, it turns out, sometimes yes. In this presentation, we'll go over some incredible products in the FOSS ecosystem that you can …
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How to Build a Team That Gives a Sh*t (and Thrives)
1:00:27
1:00:27
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1:00:27Retention and productivity aren’t luck - they’re built. In this session, I'll break down how MLC Studio keeps a 98%+ retention rate and an award-winning team that's highly productive and engaged. Learn how to nurture culture, motivate your team, set boundaries, and give feedback that drives real results. Backed by data and experience, this talk wil…
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Pendragon Wachtel is an experience indie developer, publisher, and team founder. He has built titles from the ground up both with and without funding. In this session, we will overview how to get from zero to funding, but most importantly, how to survive the time between the two. We'll cover how to avoid high turnover, how to maintain structure, an…
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From Hobby to Business: Embracing the Business Side of Game Development
1:01:28
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1:01:28Join Deloryan Hommers, CEO and founder of Studio Deloryan, as she shares how a personal hobby grew into an award-winning game studio. What started as a solo project, Horse Reality, is now a thriving browser game with over 430.000 players worldwide and a dedicated international team behind it. In this talk, Deloryan opens up about the challenges and…
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1
Current State of Crowdfunding and How to Build A Community
1:01:28
1:01:28
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1:01:28It's 2025 and people are still trying to crowdfund their game? Yes, they are! The landscape has changed, along with an ever-changing social media space, so how important is growing a community to fund your project? What does the big crowdfunding boom of 2015 teach us a decade later, if anything? We will explore how building a community has changed …
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1
10 Not So Obvious Ways to Improve Your Launch
57:28
57:28
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57:28Game development is tough, but shipping games can be tougher. These days, having a polished release with lots of options is bare minimum. If a game has obvious technical hiccups, they can easily hurt player perception, & possibly tank a game launch. Yet, time & time again many developers launch their games that despite being technically *done*, fee…
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Why Transmedia Needs Games | Fieldman Robinson
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59:51
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59:51In this episode, we’re joined by Fieldman Robinson, Co-Founder and Co-Managing Partner at Vertical Voyage, to explore the intersection of games and transmedia storytelling. We break down what transmedia really is, why games are uniquely positioned to lead these experiences, and the common challenges studios face when expanding their IP across forma…
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Everything you need to know about LLM benchmarks- Turing Test, OpenAI's Healthbench, ARC prize, LM arena
55:19
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55:19Whenever there was AI, there were benchmarks- from the turing test, to society-changing benchmarks like MNIST and ImageNet to modern problems like the ARC prize, benchmarked served a vital purpose to measure the performance of AI models. But something has shifted in modern times, in the LLM era have benchmarks lost their utility, becoming mere adve…
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Surviving the Games Industry: Building Your Brand | Larry Kuperman
1:01:48
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1:01:48In this episode of IndieGameBusiness, we sit down with Larry Kuperman, VP of Business Development at Nightdive Studios, to explore what it takes to survive and thrive in the ever-changing games industry. Larry shares his insight on developing your personal brand, how it can complement your studio’s identity, and why visibility and authenticity matt…
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Immersive Worlds and Indie Soundscapes | Sam Striker
59:25
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59:25In this episode of IndieGameBusiness, we sit down with Sam Striker, Co-Founder and CEO of Native Darkness, to unpack the journey of building immersive audio-first games and what makes sound such a powerful force in storytelling. Sam walks us through the origin story of Native Darkness and their partnership with Ovani Sound. We explore the value of …
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State of Pitching in 2025 | Yves Le Yaouanq
1:03:44
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1:03:44In this episode we’re joined by Yves Le Yaouanq, Chief Content Officer at Focus Entertainment, for a deep dive into the current state of pitching, publishing, and investment in the games industry. Yves shares his perspective on how the landscape has evolved in 2025, what publishers are really looking for, and how developers can set themselves apart…
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Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher
59:09
59:09
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59:09In this episode of IndieGameBusiness, we’re joined by Mike Gallagher, Founder of Untitled Advertising Lab, to talk about the evolving marketing landscape for indie studios. Mike shares how his team helps game developers unlock incremental revenue from older titles and support self-publishing efforts when traditional publishing and VC routes fall sh…
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Inside WIGI: How Women in Games International Is Shaping the Future | Joanie Kraut
1:01:37
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1:01:37In this episode of IndieGameBusiness, we sit down with Joanie Kraut, CEO of Women in Games International (WIGI), to explore how the organization is building a more equitable and inclusive gaming industry. Joanie shares the mission behind WIGI, the impact of their initiatives, and what the future looks like as they approach their 20th anniversary in…
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1
The Basic Ingredients of a Pitch Deck
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1:00:05Join Omar for a presentation covering the essentials of pitching your video game to publishers. From structure and flow to the must-have elements of a winning pitch, this session is all about showcasing your game's potential and getting publishers excited to support it!
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How to Make Game Trailers to Hook and Excite Your Audience
59:43
59:43
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59:43Learn what it takes to make a standout trailer from four game trailer makers who come from the craft from different angles and work experience. The panel combines their experience in: AAA game trailers, indie game trailers, cinematic short films of VR games, and games journalism. You will learn how and why certain game trailers grab the eyeballs of…
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How to Get Content Creators to Play and Promote Your Game
1:00:22
1:00:22
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1:00:22Most gamers discover new titles through YouTube, Twitch and other social media platforms, but how do you get creators to talk about your game? This session breaks down actionable strategies for identifying the right influencers, reaching out effectively, and building lasting relationships. Learn how to time your efforts around key milestones to boo…
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Marketing agency founder Michael Brown discusses the best way to optimize your marketing to ensure you get the maximum return on Steam Next Fest and the tips and tricks Vicarious uses to ensure momentum for their games.
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Professor Jim Huntley of USC Games will present fundamental marketing strategies for interactive games, with a focus on indie games with limited budget sand resources, including some recommended tools and best practices.
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Steam wishlists are one of the most powerful tools available to game developers. This session, we'll break down everything you need to know about wishlists: what they are, why they matter, and how to effectively grow them before launch. You'll learn practical strategies for increasing your wishlist count, how wishlists signal interest to the Steam …
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1
Going Rogue: How Community & Connections Can Stealth Market Your Projects
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59:19Going Rogue dives into the power of throwing what you know out the window and focusing on the organic opportunities that come with community management to drive your marketing. Learn tactics to building these connections, how to explore new ways to think of community management, and how it can create a buzz around your project. Smashing skulls with…
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Ready, Set, Launch: Building a Go-to-Market Plan for Your Game
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59:51Great marketing doesn't happen by accident—it starts with a solid plan. In this final session, Alyssa will outline how to craft a go-to-market strategy that aligns with your game, goals, and resources.
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#28 AI agents explained - Manus AI, computer control, Agentic workflows (healthcare)
1:00:48
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1:00:48AI agents are here, but how did we get here in the first place? How do we build and leverage AI agents for high stakes domains like healthcare? In this episode of Dev and Doc, we go deep into the forest that is AI agents and computer control - starting from the "caveman" era of LLMs discovering tools, to cultivating intelligent models and agentic w…
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From Content Creator to Community Manager | Jack Pattillo
1:02:26
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1:02:26Join us for an engaging conversation with Jack Pattillo, Community Manager at Channel37, as he shares his journey from content creation to community management. After 15 years at Rooster Teeth, Jack delves into the evolving landscape of gaming, how to foster a thriving community, and his experience working remotely with a company based overseas. In…
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Serious Games, Real Impact | Jennifer Javornik
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57:00In this episode of IndieGameBusiness, we sit down with Jennifer Javornik, Chief Partnerships Officer at Filament Games, to explore the impactful and fast-growing world of serious games. Jennifer breaks down what serious games are, who they're for, and why this corner of the industry is gaining serious momentum. We dive into the types of games Filam…
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