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Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Production Pipeline of a One-Developer Studio With 50M+ Downloads

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Manage episode 524781559 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable assets from contractors, and how to choose the next feature or fix so the game stays alive for years.

  continue reading

471 episodes

Artwork
iconShare
 
Manage episode 524781559 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable assets from contractors, and how to choose the next feature or fix so the game stays alive for years.

  continue reading

471 episodes

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