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Ep 6. The Sinister Secret of Saltmarsh - Dungeons & Dragons
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When? This feed was archived on September 20, 2025 16:13 (). Last successful fetch was on September 29, 2024 05:09 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 331343862 series 3334432
In this episode, we head to the seaside with the Dungeons & Dragons adventure, the Sinister Secret of Saltmarsh. The old AD&D adventure was one of the jewels of the UK division of TSR back in 1981 but my focus will be on the revised version from Wizards of the Coast, published as part of the Ghosts of Saltmarsh campaign book.
There is a lot of material in the first chapter of the book about the town of Saltmarsh that makes it a wonderful starting point for a nautically themed campaign. In fact, Saltmarsh may well be my favourite starting town for adventures published for D&D.
Then on to the adventure itself which features a haunted house and a ghost ship. Of course, all is not what it seems in the Sinister Secret of Saltmarsh.
I'm joined on this episode by Zhana to discuss how this played.
Further resources:
- Ghosts of Saltmarsh from DungeonLand (Patreons get a 10% discount)
- U1 Sinister Secret of Saltmarsh from DriveThruRPG
If you have questions, thoughts or suggestions about this episode please get in touch by email [email protected] or on Twitter @rta_podcast.
Chapters
1. Introduction (00:00:00)
2. Summary of the Adventure (00:02:15)
3. Adventure Structure (00:04:44)
4. Where the fun is at (00:21:35)
5. What doesn't work (00:25:29)
6. Make it your own (00:26:52)
7. How it played (00:31:10)
8. And finally... (00:42:35)
19 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on September 20, 2025 16:13 (). Last successful fetch was on September 29, 2024 05:09 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 331343862 series 3334432
In this episode, we head to the seaside with the Dungeons & Dragons adventure, the Sinister Secret of Saltmarsh. The old AD&D adventure was one of the jewels of the UK division of TSR back in 1981 but my focus will be on the revised version from Wizards of the Coast, published as part of the Ghosts of Saltmarsh campaign book.
There is a lot of material in the first chapter of the book about the town of Saltmarsh that makes it a wonderful starting point for a nautically themed campaign. In fact, Saltmarsh may well be my favourite starting town for adventures published for D&D.
Then on to the adventure itself which features a haunted house and a ghost ship. Of course, all is not what it seems in the Sinister Secret of Saltmarsh.
I'm joined on this episode by Zhana to discuss how this played.
Further resources:
- Ghosts of Saltmarsh from DungeonLand (Patreons get a 10% discount)
- U1 Sinister Secret of Saltmarsh from DriveThruRPG
If you have questions, thoughts or suggestions about this episode please get in touch by email [email protected] or on Twitter @rta_podcast.
Chapters
1. Introduction (00:00:00)
2. Summary of the Adventure (00:02:15)
3. Adventure Structure (00:04:44)
4. Where the fun is at (00:21:35)
5. What doesn't work (00:25:29)
6. Make it your own (00:26:52)
7. How it played (00:31:10)
8. And finally... (00:42:35)
19 episodes
All episodes
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