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Twerking Pokémon: A 3D Creative Journey

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Manage episode 477309901 series 3430938
Content provided by XR Motion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by XR Motion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we dive into the creative journey of a 3D animator who’s built a name for himself by blending his love for Pokémon with his animation skills. We talk about his workflow in Blender, why audio is so crucial in visual storytelling, and what it was like working with big names like Shaquille O’Neal and PlayStation.

We also get into how music shapes his creative process, the nostalgia that drives some of his most memorable work, and what it’s like collaborating with smaller artists versus working on corporate gigs. Plus, we touch on his transition into Houdini, must-have Blender plugins, navigating social media as a digital artist, and the legal side of things—from client rights to NFTs.

Keywords:3D animation, Blender, concert visuals, Pokémon, audio design, creativity, Shaquille O'Neal, PlayStation, EDM, visual art, 3D animation, creative freedom, smaller artists, corporate work, Houdini, Blender, social media, NFTs, legal issues, digital art

  continue reading

60 episodes

Artwork
iconShare
 
Manage episode 477309901 series 3430938
Content provided by XR Motion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by XR Motion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we dive into the creative journey of a 3D animator who’s built a name for himself by blending his love for Pokémon with his animation skills. We talk about his workflow in Blender, why audio is so crucial in visual storytelling, and what it was like working with big names like Shaquille O’Neal and PlayStation.

We also get into how music shapes his creative process, the nostalgia that drives some of his most memorable work, and what it’s like collaborating with smaller artists versus working on corporate gigs. Plus, we touch on his transition into Houdini, must-have Blender plugins, navigating social media as a digital artist, and the legal side of things—from client rights to NFTs.

Keywords:3D animation, Blender, concert visuals, Pokémon, audio design, creativity, Shaquille O'Neal, PlayStation, EDM, visual art, 3D animation, creative freedom, smaller artists, corporate work, Houdini, Blender, social media, NFTs, legal issues, digital art

  continue reading

60 episodes

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