What is Roleplay #23: Monsters! with Paul Baldowski
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Welcome to Episode 23 of ‘What Is Roleplay?’ This episode we are joined by Author and Game Designer Paul Baldowski to discuss Monsters!
- Chris asks Paul why Monsters are so important in roleplaying games?
- Paul states that they are far more than just a character to slam down – they add a level of challenge and complexity that wouldn’t be present without them.
- Chris makes the point that monsters are an important device for storytelling, a fork in the road of the journey that the players are on.
- A discussion using Hansel & Gretel as an example of a monster being at the heart of a really complex story
- Chris asks ‘What defines a monster’?
- Paul chats about this idea, suggesting that monster do not have to be animate – anything that presents a barrier or delay can be monstrous, such as a wall or door.
- Paul sights the British TV series ‘Knightmare’ as a great example of inanimate monsters.
- The lifeforce meter for ‘Knightmare’ can be viewed HERE
- In other approaches Monsters can be complex tasks that require lots of dice-rolls.
- Paul points out that Monsters and Obstacles are the same unless the game mechanics make them different
- Orc level 3 and locked door level 3 are the same in that they both require the player to overcome them using storytelling, dice rolling or some other tool or strategy
- Cypher System deals with obstacles like this well – the levels allow for an increase or decrease complexity. So new players can face challenges that aren’t too hard and experienced players can enjoy more challenging encounters.
- Chris chats about some systems that allow for Monsters to have some agency and react to the actions of characters – attacking back
- This becomes like a war game, like a game of Chess, and pretty complex, especially for the Games Master (GM).
- Dragonbane is a good example of a old-school game like D&D that has simpler mechanics for monsters – the GM roles on a table, making monster management much easier and simplifying play.
- Chris asks Paul if he has played again games that have no monsters at all?
- Paul mentions that it depends on how you define monster, since we all have monstrous characteristics but suggests that Behind Enemy Lines is one example.
- Chris mentions a few games that don’t have any monsters and are worth playing such as Wanderhome and Fiasco. In both games there is an exploration of what a monster is and how we journey with our own personal demons.
- Paul and Chris then move into an actual play
- Using a d6 they build a dark lair in which the monster, The Paul, dwells. The Chris encounters clawed creatures and the twisted glass portal into a yawning maw of shadow and darkness. Will Chris survive the encounter? Listen to find out…
Links to things we discussed:
Games:
- Cthulhu Hack by Paul Baldowski
- The Dee Sanction by Paul Baldowski
- MÖRK ORG by CM Lowry
- RONIN by Slightly Reckless Games
- Cypher System by Monte Cook Games
- Dungeons & Dragons by Wizards of the Coast
- Pathfinder by Paizo
- Warhammer Fantasy Roleplay by Games Workshop
- Dragonbane by Free League Games
- Alien by Free League Games
- The Walking Dead RPG by Free League Games
- Zombicide Chronicles Boardgame by CMON
- Behind Enemy Lines by FASA
- Twilight: 2000 by Free League Press
- Wanderhome by Jay Dragon
- Fiasco by Bully Pulpit Games
- Quest RPG by T.C. Sottek
- Lucky for None in Space by CM Lowry
Books, Authors, Etc.
- Grimm’s Fairy Tales by the Brothers Grimm
- Knightmare TV Series
- Squid Games TV Series
More about Paul
- All Rolled Up Website – allrolledup.co.uk
- Paul on BlueSky – @paulbaldowski.bsky.social
- Paul on Mastodon – @PaulBaldowski
- Paul’s Blog – justcrunch.com
More about Us
- Beyond Cataclysmon Bluesky @beyondcataclysm.bsky.social
- CM Lowry’s website – All About Chris
- Website – beyondcataclysm.co.uk
- Patreon – Patreon.com/beyondcataclysm
Actual Play Quick Map drawn by: Jog Brogzin
With music generously provided by: Powerplant & Imploders.
The post What is Roleplay #23: Monsters! with Paul Baldowski first appeared on Beyond Cataclysm.
12 episodes