WebGPU and wasi-gfx with renderlet
Manage episode 468234903 series 3617398
In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.
Resources:
Mendy Berger on LinkedIn → https://goo.gle/4b1y205
Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb
Renderlet → https://goo.gle/3QsfjRy
renderlet Wasm I/O talk → https://goo.gle/42Z4nm4
renderlet Wasm I/O slides → https://goo.gle/4b7qCs1
Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu
Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg
Mesh shaders → https://goo.gle/40Y2Jyu
Work graphs → https://goo.gle/42X96ot
When in doubt, writeBuffer() → https://goo.gle/4jWjLWm
Fine grained control of memory proposal → https://goo.gle/4hHMvkj
Streams.wit → https://goo.gle/4gHkQhT
wasi-gfx talk: → https://goo.gle/4gU0tyo
wasi-gfx proposal → https://goo.gle/3QmYY0z
Web IDL → https://goo.gle/3X7Ea10
WIT → https://goo.gle/3CYzp2W
Webidl2wit → https://goo.gle/412whef
Mendy Berger on Mastodon → https://goo.gle/3D7XPXH
- Sean Isom on X → https://goo.gle/41lY5vN
14 episodes