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Gaming, Analysis, and Identity in the Age of AI with Xiaomeng Qiao

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Manage episode 516484508 series 3397762
Content provided by ROOM: A Sketchbook for Analytic Action. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ROOM: A Sketchbook for Analytic Action or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This week, Aneta and Isaac speak with Xiaomeng Qiao, an analyst-in-training, writer, and game developer. Qiao examines the potential and the limitations of AI usage in analysis, self-understanding, and video game development. Qiao's work explores where generative technology can strike a harmony with analysis and where video games can mirror or enrich clinical work.

"Despite the common perception of AI as all-powerful, I’ve discovered its profound limitations. Working with AI requires me to be a director, investing substantial effort in communication and curation. I cannot simply surrender control to the AI; the final decisions must be mine." — "The Seen and the Unseen: AI's Disquieting Impact," Xiaomeng Qiao, ROOM 6.25

  continue reading

46 episodes

Artwork
iconShare
 
Manage episode 516484508 series 3397762
Content provided by ROOM: A Sketchbook for Analytic Action. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ROOM: A Sketchbook for Analytic Action or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This week, Aneta and Isaac speak with Xiaomeng Qiao, an analyst-in-training, writer, and game developer. Qiao examines the potential and the limitations of AI usage in analysis, self-understanding, and video game development. Qiao's work explores where generative technology can strike a harmony with analysis and where video games can mirror or enrich clinical work.

"Despite the common perception of AI as all-powerful, I’ve discovered its profound limitations. Working with AI requires me to be a director, investing substantial effort in communication and curation. I cannot simply surrender control to the AI; the final decisions must be mine." — "The Seen and the Unseen: AI's Disquieting Impact," Xiaomeng Qiao, ROOM 6.25

  continue reading

46 episodes

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