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Warner Bros., Monolith Closure, and the Legal Legacy of the Nemesis System

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Manage episode 468824183 series 3555593
Content provided by Richard Hoeg. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Hoeg or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode, lawyer Richard Hoeg discusses the recent Warner Brothers studio closures and reflects on the company's history in the video game industry, including Monolith Productions. He focuses on intellectual property issues in gaming, with references to the "No One Lives Forever" series and Monolith's Nemesis System. Richard clarifies different types of intellectual property and common misconceptions, providing legal perspectives on the studio closures and the Nemesis System patent. He explores the future of the Nemesis System, intellectual property licenses, and US Patent and Trademark Office challenges. The episode concludes with Richard's thoughts on the implications of intellectual property in gaming.

LINKS

CLOSURES/NOLF https://www.polygon.com/news/529310/warner-bros-games-monolith-productions-multiversus-studio-closure https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811

NEMESIS HEADLINES https://kotaku.com/monolith-productions-middle-earth-nemesis-system-patent-1851766437 https://www.thegamer.com/warner-bros-owns-nemesis-system-until-2035-despite-monolith-closure/ https://www.ign.com/articles/after-warner-bros-shut-down-shadow-of-mordor-developer-monolith-and-canceled-wonder-woman-fans-lament-the-wasted-potential-of-its-nemesis-system https://www.eurogamer.net/shadow-of-mordors-brilliant-nemesis-system-is-locked-away-by-a-warner-bros-patent-until-2036-despite-studio-shutdown

IP LAW/CONFUSION https://www.uspto.gov/trademarks/basics/trademark-patent-copyright https://x.com/BangBangClick/status/1894505752003309829 https://x.com/SynthPotato/status/1894467413502054717

THE PATENT/OPTIONS https://patents.google.com/patent/US20160279522A1/en https://www.videogameschronicle.com/features/opinion/is-warners-nemesis-patent-really-gross-im-not-sure-id-go-that-far/ https://michelsonip.com/fundamentals-of-ip-license/ https://www.law.cornell.edu/uscode/text/35/102 https://www.law.cornell.edu/uscode/text/35/103 https://www.theiplawblog.com/2021/03/articles/ip/how-to-challenge-a-patent-in-the-pto/

(0:14) Introduction and Warner Brothers Studio Closures (0:49) Warner Brothers' Video Game Industry History and Monolith Productions (3:40) Intellectual Property in Gaming: No One Lives Forever and Nemesis System (9:09) Intellectual Property Types and Misconceptions (14:12) Legal Perspectives on Studio Closures and the Nemesis System Patent (19:07) Future of the Nemesis System and Reflections on Past Discussions (22:00) Intellectual Property Licenses and USPTO Patent Issues (26:02) Patent Challenges and Potential Outcomes for the Nemesis System (28:17) Closing Thoughts on Intellectual Property in Gaming (29:12) Supporting the Podcast and Final Remarks
  continue reading

792 episodes

Artwork
iconShare
 
Manage episode 468824183 series 3555593
Content provided by Richard Hoeg. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Hoeg or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode, lawyer Richard Hoeg discusses the recent Warner Brothers studio closures and reflects on the company's history in the video game industry, including Monolith Productions. He focuses on intellectual property issues in gaming, with references to the "No One Lives Forever" series and Monolith's Nemesis System. Richard clarifies different types of intellectual property and common misconceptions, providing legal perspectives on the studio closures and the Nemesis System patent. He explores the future of the Nemesis System, intellectual property licenses, and US Patent and Trademark Office challenges. The episode concludes with Richard's thoughts on the implications of intellectual property in gaming.

LINKS

CLOSURES/NOLF https://www.polygon.com/news/529310/warner-bros-games-monolith-productions-multiversus-studio-closure https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811

NEMESIS HEADLINES https://kotaku.com/monolith-productions-middle-earth-nemesis-system-patent-1851766437 https://www.thegamer.com/warner-bros-owns-nemesis-system-until-2035-despite-monolith-closure/ https://www.ign.com/articles/after-warner-bros-shut-down-shadow-of-mordor-developer-monolith-and-canceled-wonder-woman-fans-lament-the-wasted-potential-of-its-nemesis-system https://www.eurogamer.net/shadow-of-mordors-brilliant-nemesis-system-is-locked-away-by-a-warner-bros-patent-until-2036-despite-studio-shutdown

IP LAW/CONFUSION https://www.uspto.gov/trademarks/basics/trademark-patent-copyright https://x.com/BangBangClick/status/1894505752003309829 https://x.com/SynthPotato/status/1894467413502054717

THE PATENT/OPTIONS https://patents.google.com/patent/US20160279522A1/en https://www.videogameschronicle.com/features/opinion/is-warners-nemesis-patent-really-gross-im-not-sure-id-go-that-far/ https://michelsonip.com/fundamentals-of-ip-license/ https://www.law.cornell.edu/uscode/text/35/102 https://www.law.cornell.edu/uscode/text/35/103 https://www.theiplawblog.com/2021/03/articles/ip/how-to-challenge-a-patent-in-the-pto/

(0:14) Introduction and Warner Brothers Studio Closures (0:49) Warner Brothers' Video Game Industry History and Monolith Productions (3:40) Intellectual Property in Gaming: No One Lives Forever and Nemesis System (9:09) Intellectual Property Types and Misconceptions (14:12) Legal Perspectives on Studio Closures and the Nemesis System Patent (19:07) Future of the Nemesis System and Reflections on Past Discussions (22:00) Intellectual Property Licenses and USPTO Patent Issues (26:02) Patent Challenges and Potential Outcomes for the Nemesis System (28:17) Closing Thoughts on Intellectual Property in Gaming (29:12) Supporting the Podcast and Final Remarks
  continue reading

792 episodes

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