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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Victory Pointers 002 - Growing Local Board Game Design Communities

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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people to playtest your games and help you make it the best it can be. A party of fellow brave adventurers. People who share your passion. Where do you go? Who’s there to help you? The Australian board game design community is growing, and we want to share it with you. Our panel of playtest organizers and designers discuss the challenges and lessons learned from running tabletop game design communities and events. And you? You may have just found your party.”

Links for things we talked about:

Panelists were:

Aaron Lim (@ehronlime) – Games Laboratory Incubator, The Action Points Podcast, this podcast right here

Ben Nelson (@concentricgames) – Concentric Games

Jason Kotzur-Yang (@endgamegames) – Brisbane Playtest Fest, End Game Games, Tablepop

Kate Raynes-Goldie (@oceanpark) – Playup Perth, Games We Play, FTI

Paul Sztajer (@pdyxs) – Unpub Mini Sydney, Board Games Australia, SeeThrough Studios, The Game Engine Podcast

Thomas Eliot (@sixpencegames) – NYC Playtest, Protospiel North East, Sixpence Games

I live-tweeted Kate’s panel here.

You can find out about the effect of visual quality of prototypes on feedback here.

I’ve compiled some resources that we talked about on the podcast in one handy page.

Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.

  continue reading

18 episodes

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iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 151569568 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people to playtest your games and help you make it the best it can be. A party of fellow brave adventurers. People who share your passion. Where do you go? Who’s there to help you? The Australian board game design community is growing, and we want to share it with you. Our panel of playtest organizers and designers discuss the challenges and lessons learned from running tabletop game design communities and events. And you? You may have just found your party.”

Links for things we talked about:

Panelists were:

Aaron Lim (@ehronlime) – Games Laboratory Incubator, The Action Points Podcast, this podcast right here

Ben Nelson (@concentricgames) – Concentric Games

Jason Kotzur-Yang (@endgamegames) – Brisbane Playtest Fest, End Game Games, Tablepop

Kate Raynes-Goldie (@oceanpark) – Playup Perth, Games We Play, FTI

Paul Sztajer (@pdyxs) – Unpub Mini Sydney, Board Games Australia, SeeThrough Studios, The Game Engine Podcast

Thomas Eliot (@sixpencegames) – NYC Playtest, Protospiel North East, Sixpence Games

I live-tweeted Kate’s panel here.

You can find out about the effect of visual quality of prototypes on feedback here.

I’ve compiled some resources that we talked about on the podcast in one handy page.

Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.

  continue reading

18 episodes

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