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Xbox games pass the death of the subscription service

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Manage episode 511137694 series 2802241
Content provided by Unofficial Controller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Unofficial Controller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

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A sleeper train, a leather PS1 bag with lockable carabiners, and a Switch 2 that refuses to leave handheld mode—this week we go full travel-nerd and full game-nerd at once. We start with a surprisingly great wired “travel dock” setup and land on the big takeaway: on a café table, inches from your eyes, the Switch 2 screen is a tiny theater. From there we dive into Grand Bazaar and why its market-day core loop is so addictive—limited plots, clever windmill crafting, sprite-powered sales spikes, and a Saturday rush that feels like a small business win. Then we pivot to Astral Chain, where the chain-linked legion adds an approachable tactical layer to slick action without drowning you in inputs.
We rewind to Gen 7 with South Park: The Stick of Truth and celebrate timing-based combat that actually matters, then detour into a Vita renaissance: MLB’s old-school simplicity, Downwell’s elegant descent, Helldivers 1’s revived community, and MotorStorm RC/Resogun for pure arcade flow. George builds an underwater base in No Man’s Sky—moon pool and sub included—while we marvel at how much the game still evolves and how that spirit points toward Light No Fire.
Our news segment swings hard: the Xbox Game Pass overhaul (Essential/Premium/Ultimate) and why “shorter wait times” as a paid perk feels like trust erosion, the newly discovered Minus World in Super Mario Bros.: The Lost Levels (found via the All-Stars version after decades!), and Rock Band 4’s looming delist as music licenses expire. We close on collection curation—trading shelves of filler for a handful of classics—and spotlight a true hidden gem: Metal Arms: Glitch in the System, a fast, funny, Ratchet-adjacent shooter that still holds up on OG Xbox/PS2/GameCube.
If you love handheld comfort, smart sim loops, and frank talk about where subscriptions are headed, this one’s for you. Tap play, then tell us: what would you cut from your collection, and what’s the one game you’ll never let go? Subscribe, share with a friend who needs a curated shelf, and leave a quick review to help more curious gamers find us.

The Gaming Blender
We mash genres. We pitch games. You question our sanity.
Listen on: Apple Podcasts Spotify

Support the show

Join our fantastic discord

https://discord.gg/v7RFSUcG

If link has expired then message us at [email protected]

or DM us on instagram or X and we'll send you an invite.

Cheers gamers!

  continue reading

Chapters

1. Xbox games pass the death of the subscription service (00:00:00)

2. [Ad] The Gaming Blender (00:21:24)

3. (Cont.) Xbox games pass the death of the subscription service (00:22:04)

290 episodes

Artwork
iconShare
 
Manage episode 511137694 series 2802241
Content provided by Unofficial Controller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Unofficial Controller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Send us a text

A sleeper train, a leather PS1 bag with lockable carabiners, and a Switch 2 that refuses to leave handheld mode—this week we go full travel-nerd and full game-nerd at once. We start with a surprisingly great wired “travel dock” setup and land on the big takeaway: on a café table, inches from your eyes, the Switch 2 screen is a tiny theater. From there we dive into Grand Bazaar and why its market-day core loop is so addictive—limited plots, clever windmill crafting, sprite-powered sales spikes, and a Saturday rush that feels like a small business win. Then we pivot to Astral Chain, where the chain-linked legion adds an approachable tactical layer to slick action without drowning you in inputs.
We rewind to Gen 7 with South Park: The Stick of Truth and celebrate timing-based combat that actually matters, then detour into a Vita renaissance: MLB’s old-school simplicity, Downwell’s elegant descent, Helldivers 1’s revived community, and MotorStorm RC/Resogun for pure arcade flow. George builds an underwater base in No Man’s Sky—moon pool and sub included—while we marvel at how much the game still evolves and how that spirit points toward Light No Fire.
Our news segment swings hard: the Xbox Game Pass overhaul (Essential/Premium/Ultimate) and why “shorter wait times” as a paid perk feels like trust erosion, the newly discovered Minus World in Super Mario Bros.: The Lost Levels (found via the All-Stars version after decades!), and Rock Band 4’s looming delist as music licenses expire. We close on collection curation—trading shelves of filler for a handful of classics—and spotlight a true hidden gem: Metal Arms: Glitch in the System, a fast, funny, Ratchet-adjacent shooter that still holds up on OG Xbox/PS2/GameCube.
If you love handheld comfort, smart sim loops, and frank talk about where subscriptions are headed, this one’s for you. Tap play, then tell us: what would you cut from your collection, and what’s the one game you’ll never let go? Subscribe, share with a friend who needs a curated shelf, and leave a quick review to help more curious gamers find us.

The Gaming Blender
We mash genres. We pitch games. You question our sanity.
Listen on: Apple Podcasts Spotify

Support the show

Join our fantastic discord

https://discord.gg/v7RFSUcG

If link has expired then message us at [email protected]

or DM us on instagram or X and we'll send you an invite.

Cheers gamers!

  continue reading

Chapters

1. Xbox games pass the death of the subscription service (00:00:00)

2. [Ad] The Gaming Blender (00:21:24)

3. (Cont.) Xbox games pass the death of the subscription service (00:22:04)

290 episodes

All episodes

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