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Meet The Distributor. Are you in good hands?

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Manage episode 486900293 series 3654084
Content provided by Uncut Game. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Uncut Game or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In Episode 11 of the Uncut Game Podcast, we sit down with our trusted partner and global distribution powerhouse, Ryan Glover, CEO of WeAreRGM, for a no-BS deep dive into the world of music distribution. This ain’t your average upload-and-hope convo. We’re talking real strategy, real timelines, and real gems for artists who are tired of getting left in the dark.

Ryan breaks down the truth about what a distributor is—and what it’s not, separating the cap from the facts. We get into the role of timing, why prepping 21+ days in advance is crucial for pitching and placement, and how proper distribution bridges the gap between your content and your consumer. We also expose common myths artists believe about "set it and forget it" releases and unpack why most distributors aren’t built to solve problems—they’re built to scale, and that ain’t always in your favor.

This episode is for the serious artist ready to understand how distribution impacts revenue, visibility, sync, and brand positioning. And because we’re about solutions, not just conversation, this week’s free Cheat Sheet includes our Pre-Release Readiness Checklist—so you can prep your next drop like a pro.

🎧 Tap in, take notes, and share this with someone who still thinks TuneCore is “distribution.” It’s time to stop throwing music at the wall and start moving with purpose.

🎧 Tap in now. 📥 Grab the Cheat Sheet. https://linktw.in/kXlOVQ

[email protected] | @uncutgamepod | uncutgame.com

  continue reading

11 episodes

Artwork
iconShare
 
Manage episode 486900293 series 3654084
Content provided by Uncut Game. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Uncut Game or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In Episode 11 of the Uncut Game Podcast, we sit down with our trusted partner and global distribution powerhouse, Ryan Glover, CEO of WeAreRGM, for a no-BS deep dive into the world of music distribution. This ain’t your average upload-and-hope convo. We’re talking real strategy, real timelines, and real gems for artists who are tired of getting left in the dark.

Ryan breaks down the truth about what a distributor is—and what it’s not, separating the cap from the facts. We get into the role of timing, why prepping 21+ days in advance is crucial for pitching and placement, and how proper distribution bridges the gap between your content and your consumer. We also expose common myths artists believe about "set it and forget it" releases and unpack why most distributors aren’t built to solve problems—they’re built to scale, and that ain’t always in your favor.

This episode is for the serious artist ready to understand how distribution impacts revenue, visibility, sync, and brand positioning. And because we’re about solutions, not just conversation, this week’s free Cheat Sheet includes our Pre-Release Readiness Checklist—so you can prep your next drop like a pro.

🎧 Tap in, take notes, and share this with someone who still thinks TuneCore is “distribution.” It’s time to stop throwing music at the wall and start moving with purpose.

🎧 Tap in now. 📥 Grab the Cheat Sheet. https://linktw.in/kXlOVQ

[email protected] | @uncutgamepod | uncutgame.com

  continue reading

11 episodes

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