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273. Why Isn't Dracula Good At Anything?

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Manage episode 460822376 series 2569150
Content provided by Jim Stormdancer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jim Stormdancer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Lords:

Topics:

Microtopics:

  • A Muppet Christmas Carol.
  • Gradations of Michael Caine oldness.
  • The Museum of ZZT.
  • Wizened ZZT Wizards.
  • Taking a common idea and altering it in an interesting way.
  • Why do plays still exist?
  • Making up an audience to applaud you.
  • Rehearsing a conversation in a low-oxygen environment.
  • A guy walking around touching things in the world and flavor text appears.
  • The ZZT aspect ratio problem.
  • Sneaking into the office at night and playing ZZT in silent mode so you don't bother the janitor.
  • 8-way movement in ZZT.
  • Reasons to stick with a certain set of constraints.
  • WeaveZZT.
  • Making a deck builder RPG in ZZT.
  • The safety and romance of a good set of constraints.
  • The King in Yellow Borders.
  • Oktrollberfest.
  • A found object horror game built in a fake ZZT engine.
  • Wario doing a ground pound and breaking the Youtube interface around the video.
  • Reading like 200 pages of Problem Sleuth and never getting around to Homestuck.
  • A program you can install to make your computer look like it's still running Windows Vista, and another you can install to make it feel like Obama is still president.
  • Porting ZZT to the Commodore 64.
  • An economy of people enjoying themselves.
  • Porting Mario 64 to ZZT and ending up on the front page of Planet Quake.
  • Tux Racer.
  • Scoping your game just big enough for people to see screen shots and get excited, but small enough that it's still finishable.
  • Mario 64's British Platformer Energy.
  • Whether Argonaut or Rare was a bigger influence on the design of Mario 64.
  • 3D Construction Kit for the Commodore 64.
  • Trying to build a scene in PovRay.
  • What iPad kids were like in the mid-90s.
  • Whether or not Eve ate the best possible apple.
  • Plausible and implausible vampires.
  • Ahistorical vampire analysis.
  • Why there's chicken on the Streets of Rage
  • What the Antediluveans got up to.
  • The 14 million year war for Cybertron.
  • What did you eat for 14 million years?
  • Subsisting on pure unfiltered Sparklemotion.
  • Two robots punching each other in the face for millennia.
  • Nike sponsorships in Magic the Gathering.
  • A roadmap of Magic the Gathering Crossovers.
  • The Guitar Hero game where you could make Kurt Cobain perform Run DMC.
  • Rated E for Explicit.
  • A PubG with fort building mechanics.
  • Winning your first game of Fortnite and retiring forever.
  • The Super Smash Instinct.
  • Monetizing a child's insatiable gambling instincts.
  • Playing a video game and worrying about the developer's immortal soul.

Support Topic Lords

  continue reading

309 episodes

Artwork
iconShare
 
Manage episode 460822376 series 2569150
Content provided by Jim Stormdancer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jim Stormdancer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Lords:

Topics:

Microtopics:

  • A Muppet Christmas Carol.
  • Gradations of Michael Caine oldness.
  • The Museum of ZZT.
  • Wizened ZZT Wizards.
  • Taking a common idea and altering it in an interesting way.
  • Why do plays still exist?
  • Making up an audience to applaud you.
  • Rehearsing a conversation in a low-oxygen environment.
  • A guy walking around touching things in the world and flavor text appears.
  • The ZZT aspect ratio problem.
  • Sneaking into the office at night and playing ZZT in silent mode so you don't bother the janitor.
  • 8-way movement in ZZT.
  • Reasons to stick with a certain set of constraints.
  • WeaveZZT.
  • Making a deck builder RPG in ZZT.
  • The safety and romance of a good set of constraints.
  • The King in Yellow Borders.
  • Oktrollberfest.
  • A found object horror game built in a fake ZZT engine.
  • Wario doing a ground pound and breaking the Youtube interface around the video.
  • Reading like 200 pages of Problem Sleuth and never getting around to Homestuck.
  • A program you can install to make your computer look like it's still running Windows Vista, and another you can install to make it feel like Obama is still president.
  • Porting ZZT to the Commodore 64.
  • An economy of people enjoying themselves.
  • Porting Mario 64 to ZZT and ending up on the front page of Planet Quake.
  • Tux Racer.
  • Scoping your game just big enough for people to see screen shots and get excited, but small enough that it's still finishable.
  • Mario 64's British Platformer Energy.
  • Whether Argonaut or Rare was a bigger influence on the design of Mario 64.
  • 3D Construction Kit for the Commodore 64.
  • Trying to build a scene in PovRay.
  • What iPad kids were like in the mid-90s.
  • Whether or not Eve ate the best possible apple.
  • Plausible and implausible vampires.
  • Ahistorical vampire analysis.
  • Why there's chicken on the Streets of Rage
  • What the Antediluveans got up to.
  • The 14 million year war for Cybertron.
  • What did you eat for 14 million years?
  • Subsisting on pure unfiltered Sparklemotion.
  • Two robots punching each other in the face for millennia.
  • Nike sponsorships in Magic the Gathering.
  • A roadmap of Magic the Gathering Crossovers.
  • The Guitar Hero game where you could make Kurt Cobain perform Run DMC.
  • Rated E for Explicit.
  • A PubG with fort building mechanics.
  • Winning your first game of Fortnite and retiring forever.
  • The Super Smash Instinct.
  • Monetizing a child's insatiable gambling instincts.
  • Playing a video game and worrying about the developer's immortal soul.

Support Topic Lords

  continue reading

309 episodes

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