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Why Enterprise VR Failed - Episode 3: Development Tools? What Development Tools?

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Manage episode 499436368 series 3670232
Content provided by Daniel Eckert. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Eckert or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Episode 3 of our series on "Why Enterprise VR Failed" pokes fun at the underbelly of VR software development tools to determine if software is the true villain of our story or was it wildly misaligned teams and a tech industry that promised a holodeck and delivered us Microsoft MESH?
From the Unity vs. Unreal holy war to bloated dev teams that needed more roles than a James Cameron movie, it was clear we had entered Crazy Town.
And just when IT finally got involved? Things got worse.

  continue reading

Chapters

1. Why Enterprise VR Failed - Episode 3: Development Tools? What Development Tools? (00:00:00)

2. Introduction (00:02:17)

3. Overview of the episode (00:02:17)

4. Scene 1: A history lesson on Enterprise Development Technologies (00:03:27)

5. Scene 2: The Unity vs. Unreal debate (00:06:24)

6. Scene 3: Wait, how many people on your VR team? (00:12:44)

7. Scene 4: The rise of no-code development platforms (00:18:48)

8. Conclusion (00:21:37)

9. About the author (00:23:49)

5 episodes

Artwork
iconShare
 
Manage episode 499436368 series 3670232
Content provided by Daniel Eckert. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Eckert or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Episode 3 of our series on "Why Enterprise VR Failed" pokes fun at the underbelly of VR software development tools to determine if software is the true villain of our story or was it wildly misaligned teams and a tech industry that promised a holodeck and delivered us Microsoft MESH?
From the Unity vs. Unreal holy war to bloated dev teams that needed more roles than a James Cameron movie, it was clear we had entered Crazy Town.
And just when IT finally got involved? Things got worse.

  continue reading

Chapters

1. Why Enterprise VR Failed - Episode 3: Development Tools? What Development Tools? (00:00:00)

2. Introduction (00:02:17)

3. Overview of the episode (00:02:17)

4. Scene 1: A history lesson on Enterprise Development Technologies (00:03:27)

5. Scene 2: The Unity vs. Unreal debate (00:06:24)

6. Scene 3: Wait, how many people on your VR team? (00:12:44)

7. Scene 4: The rise of no-code development platforms (00:18:48)

8. Conclusion (00:21:37)

9. About the author (00:23:49)

5 episodes

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