Unreal Engine in Live Concerts & Theatre with Mark Bustard from Dimension Live
Archived series ("Inactive feed" status)
When? This feed was archived on September 15, 2025 22:13 (). Last successful fetch was on June 27, 2025 18:10 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 475167069 series 3654224
In Episode 2 of The RedShark Interview, host Chris Wells speaks with Mark Bustard, Executive Producer for Live Events at Dimension Studio, about the launch of Dimension Live - a brand new division bringing film-grade virtual production tools to the world of concerts, theatre, and immersive experiences.
Mark shares how his background in massive live productions, from London’s New Year’s Eve fireworks to U2 concerts and even a Super Bowl, helped him develop the project management skills to bring cutting-edge tech into live entertainment. He discusses how real-time technologies like Unreal Engine and virtual humans are unlocking unprecedented creative possibilities for live shows, while reducing cost, risk, and production time.
8 episodes