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Ep. 406 - Sextuple A, with Esper Quinn

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Manage episode 506398970 series 3507453
Content provided by Brandon Sheffield and Insert credit. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Sheffield and Insert credit or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Podcast Editor and Game Industry Analyst Esper Quinn joins the panel to cover why Silksong’s price doesn’t matter, what the A’s in AAAAA-Game stand for, and the Loudness War. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Esper Quinn. Edited by Esper Quinn, original music by Kurt Feldman.

Watch episodes with full video on YouTube

Discuss this episode in the Insert Credit Forums

SHOW NOTES:

1: Ash Parrish asks: Frank, have you gotten to the ladder in Snake Eater? (06:34)

2: What is the hardest console, currently and historically, to develop video games for? (10:54)

3: What is the most common thing to change in a video game’s first sequel? (16:47)

4: What do each of the A’s in Quintuple A stand for? (22:01)

5: Anonymous asks, why do so few indie games share their price before launch? (28:17)

6: What is the main reason someone will buy a video game? (34:51)

LIGHTNING ROUND: Clown Car (42:30)

Recommendations and Outro (48:51):

This week’s Insert Credit Show is brought to you by patrons like you. Thank you.

This week’s horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to [email protected], and maybe we’ll use it on the show!

Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

  continue reading

429 episodes

Artwork
iconShare
 
Manage episode 506398970 series 3507453
Content provided by Brandon Sheffield and Insert credit. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Sheffield and Insert credit or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Podcast Editor and Game Industry Analyst Esper Quinn joins the panel to cover why Silksong’s price doesn’t matter, what the A’s in AAAAA-Game stand for, and the Loudness War. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Esper Quinn. Edited by Esper Quinn, original music by Kurt Feldman.

Watch episodes with full video on YouTube

Discuss this episode in the Insert Credit Forums

SHOW NOTES:

1: Ash Parrish asks: Frank, have you gotten to the ladder in Snake Eater? (06:34)

2: What is the hardest console, currently and historically, to develop video games for? (10:54)

3: What is the most common thing to change in a video game’s first sequel? (16:47)

4: What do each of the A’s in Quintuple A stand for? (22:01)

5: Anonymous asks, why do so few indie games share their price before launch? (28:17)

6: What is the main reason someone will buy a video game? (34:51)

LIGHTNING ROUND: Clown Car (42:30)

Recommendations and Outro (48:51):

This week’s Insert Credit Show is brought to you by patrons like you. Thank you.

This week’s horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to [email protected], and maybe we’ll use it on the show!

Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

  continue reading

429 episodes

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