Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

The Genius Behind Super Meat Boy Level Design

14:52
 
Share
 

Manage episode 406232248 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy.

Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat Boy. Unlike Mario, this platformer keeps it simple with basic moves: walk, run, jump, and wall jump. But don't be fooled – it gets insanely challenging.

Ed's level design is brilliant, introducing new mechanics and hazards at the perfect pace. From dodging saws to navigating disappearing blocks, each level builds upon the last, testing your skills in new ways.

Super Meat Boy teaches players without holding their hand, making it a masterclass in game design. It proves that you don't need complex mechanics to make a great game – just solid gameplay and clever level design.

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 406232248 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy.

Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat Boy. Unlike Mario, this platformer keeps it simple with basic moves: walk, run, jump, and wall jump. But don't be fooled – it gets insanely challenging.

Ed's level design is brilliant, introducing new mechanics and hazards at the perfect pace. From dodging saws to navigating disappearing blocks, each level builds upon the last, testing your skills in new ways.

Super Meat Boy teaches players without holding their hand, making it a masterclass in game design. It proves that you don't need complex mechanics to make a great game – just solid gameplay and clever level design.

  continue reading

82 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play