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How I Almost Killed My Own Game

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Manage episode 399706492 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

In this episode of The Indie Game Development Podcast, host Brandon of Sasquatch B Studios discusses the challenges of developing their game "Samurado." Initially intended as a three-month project, the development process has been fraught with setbacks and a lack of meaningful progress. Brandon reflects on his tendency to veer off course midway through projects and discovers that the root cause lies within himself.

Through introspection, Brandon realizes that caring deeply about the end result is both a blessing and a curse. Drawing parallels between game jams and traditional development cycles, he unveils a transformative strategy: adopting the mindset of working for an external manager. By holding himself accountable to this imaginary boss, Brandon finds renewed focus and discipline, mitigating the pressures of personal expectation.

In this episode, listeners gain practical insights into battling procrastination and cultivating mental discipline in indie game development. Join the conversation to discover how a subtle shift in perspective can empower developers to navigate the challenges of bringing their visions to life.

  continue reading

81 episodes

Artwork
iconShare
 
Manage episode 399706492 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

In this episode of The Indie Game Development Podcast, host Brandon of Sasquatch B Studios discusses the challenges of developing their game "Samurado." Initially intended as a three-month project, the development process has been fraught with setbacks and a lack of meaningful progress. Brandon reflects on his tendency to veer off course midway through projects and discovers that the root cause lies within himself.

Through introspection, Brandon realizes that caring deeply about the end result is both a blessing and a curse. Drawing parallels between game jams and traditional development cycles, he unveils a transformative strategy: adopting the mindset of working for an external manager. By holding himself accountable to this imaginary boss, Brandon finds renewed focus and discipline, mitigating the pressures of personal expectation.

In this episode, listeners gain practical insights into battling procrastination and cultivating mental discipline in indie game development. Join the conversation to discover how a subtle shift in perspective can empower developers to navigate the challenges of bringing their visions to life.

  continue reading

81 episodes

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