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EP-24: From 3D to an Indie Games Studio - Regina’s Journey to Dungeons of Hinterberg

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Manage episode 494325038 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.

Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:

- Building an indie studio during the pandemic

- Lessons learned about scope, burnout, and growing a team

- Why indie development is both thrilling and unstable

- The pros and cons of hiring juniors

- The future of freelance, small teams, and the indie scene

Links

- Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/

- Microbird Games: https://www.dungeonsofhinterberg.com/press/

- Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/

Timestamps:

00:00 Intro

01:00 Regina’s background and starting Microbird

03:30 Building a studio in lockdown

06:00 How the project grew bigger than expected

09:00 Balancing no-crunch culture with founder crunch

12:00 Learning to prioritize and let go of perfection

15:00 Hiring juniors and growing the team

20:00 Pros and cons of remote vs in-person

25:00 Inspirations: Zelda, Persona, God of War

30:00 Indie trends and the future of freelancing

38:00 Advice for young artists and founders

53:00 Closing thoughts

#IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg

  continue reading

31 episodes

Artwork
iconShare
 
Manage episode 494325038 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.

Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:

- Building an indie studio during the pandemic

- Lessons learned about scope, burnout, and growing a team

- Why indie development is both thrilling and unstable

- The pros and cons of hiring juniors

- The future of freelance, small teams, and the indie scene

Links

- Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/

- Microbird Games: https://www.dungeonsofhinterberg.com/press/

- Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/

Timestamps:

00:00 Intro

01:00 Regina’s background and starting Microbird

03:30 Building a studio in lockdown

06:00 How the project grew bigger than expected

09:00 Balancing no-crunch culture with founder crunch

12:00 Learning to prioritize and let go of perfection

15:00 Hiring juniors and growing the team

20:00 Pros and cons of remote vs in-person

25:00 Inspirations: Zelda, Persona, God of War

30:00 Indie trends and the future of freelancing

38:00 Advice for young artists and founders

53:00 Closing thoughts

#IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg

  continue reading

31 episodes

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