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EP-19: Real-Time VFX & Technical Art – Michał Pakovski Tells All

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Manage episode 494325043 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.

Links:

Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/

Michał’s Portfolio: https://www.artstation.com/manusvfx

Jack: https://linktr.ee/jack.the.generalist

We discuss:

Why optimization in real-time VFX is critical

The lack of educational resources for mobile and VR FX

The lonely road of being a solo VFX artist

Building healthy communities in gamedev

Timestamps:

00:00 – Intro & Meet Michał

01:00 – Early Days in VR & Mobile

04:00 – What They Don't Teach About Optimization

07:00 – FX for VR, Mobile, and PC

10:30 – GPU vs CPU Explained

13:00 – Implementation vs Creation in FX

16:00 – Networking Inside Studios

21:00 – The VFX Role is Misunderstood

28:00 – Tutorials and the Learning Trap

35:00 – Why Research Skills Matter

42:00 – Community & Real-Time VFX Discord

47:00 – Rethinking Junior vs Senior Titles

53:00 – Final Thoughts & Words of Advice

real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev

real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast

#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames

  continue reading

34 episodes

Artwork
iconShare
 
Manage episode 494325043 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.

Links:

Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/

Michał’s Portfolio: https://www.artstation.com/manusvfx

Jack: https://linktr.ee/jack.the.generalist

We discuss:

Why optimization in real-time VFX is critical

The lack of educational resources for mobile and VR FX

The lonely road of being a solo VFX artist

Building healthy communities in gamedev

Timestamps:

00:00 – Intro & Meet Michał

01:00 – Early Days in VR & Mobile

04:00 – What They Don't Teach About Optimization

07:00 – FX for VR, Mobile, and PC

10:30 – GPU vs CPU Explained

13:00 – Implementation vs Creation in FX

16:00 – Networking Inside Studios

21:00 – The VFX Role is Misunderstood

28:00 – Tutorials and the Learning Trap

35:00 – Why Research Skills Matter

42:00 – Community & Real-Time VFX Discord

47:00 – Rethinking Junior vs Senior Titles

53:00 – Final Thoughts & Words of Advice

real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev

real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast

#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames

  continue reading

34 episodes

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