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VFX is The Visual Language of Fun! - Game VFX Artist Sylvia | The Generalists Podcast

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Manage episode 523737634 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we’re hanging out with Sylvia, a Game VFX Artist who’s working on No Straight Roads 2 and has been in the game scene for over 6 years!

Links and Resources Mentioned:

Sylvia's Artstation: https://www.artstation.com/sylviaysy

Sylvia's Linkedin: / sylviaysy

No Straight Roads 2 trailer: • NO STRAIGHT ROADS 2 - Announcement Trailer

I dont think I can find anything I said its impactful enough for shorts but I did the timestamp stuffs 🤣

Timestamp

00:00:00 - How Sylvia got started with VFX in games

00:10:30 - First switch game she worked

00:11:46 - Switch Limitations and how she worked around it

00:17:02 - Trick to create optimized randomize flame particles

00:25:36 - Picking up Soft Skills, setting expectations, talking to clients

00:31:25 - Equip yourself with more skills, back up plans

00:34:09 - Dont put all your eggs in one basket, grow yourself

00:38:27 - Ethics on contract, freelances

00:40:41 - Learn things the hard way , but what are the boundaries

00:46:00 - Never do things for free and without a written contract first.

00:50:00 - Why black and White are important

00:56:15 - Future as a VFX artist, in and out of industry, other sources of income

00:58:35 - Art is just a source of income, a jobber

01:01:17 - We are all disposable, what are the plans?

01:03:15 - Don't burn Bridges , reputation is important

01:07:00 - Know your rights , get uncomfortable first, ask the uncomfortable questions

01:09:00 - Shout out to No Straight Roads 2

  continue reading

45 episodes

Artwork
iconShare
 
Manage episode 523737634 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we’re hanging out with Sylvia, a Game VFX Artist who’s working on No Straight Roads 2 and has been in the game scene for over 6 years!

Links and Resources Mentioned:

Sylvia's Artstation: https://www.artstation.com/sylviaysy

Sylvia's Linkedin: / sylviaysy

No Straight Roads 2 trailer: • NO STRAIGHT ROADS 2 - Announcement Trailer

I dont think I can find anything I said its impactful enough for shorts but I did the timestamp stuffs 🤣

Timestamp

00:00:00 - How Sylvia got started with VFX in games

00:10:30 - First switch game she worked

00:11:46 - Switch Limitations and how she worked around it

00:17:02 - Trick to create optimized randomize flame particles

00:25:36 - Picking up Soft Skills, setting expectations, talking to clients

00:31:25 - Equip yourself with more skills, back up plans

00:34:09 - Dont put all your eggs in one basket, grow yourself

00:38:27 - Ethics on contract, freelances

00:40:41 - Learn things the hard way , but what are the boundaries

00:46:00 - Never do things for free and without a written contract first.

00:50:00 - Why black and White are important

00:56:15 - Future as a VFX artist, in and out of industry, other sources of income

00:58:35 - Art is just a source of income, a jobber

01:01:17 - We are all disposable, what are the plans?

01:03:15 - Don't burn Bridges , reputation is important

01:07:00 - Know your rights , get uncomfortable first, ask the uncomfortable questions

01:09:00 - Shout out to No Straight Roads 2

  continue reading

45 episodes

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