F.E.A.R. - First Encounter Assault Recon
Manage episode 515897404 series 3513868
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS/; F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human.
References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI
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Chapters
1. Intro and Overview of F.E.A.R. (Bullets, Brains, Blood) (00:00:00)
2. Bullets - Slow Mo + Melee (00:13:10)
3. Bullets - The Arsenal (00:18:01)
4. Bullets - Miscellaneous Combat Elements (00:24:26)
5. Bullets - Damage Feedback (00:26:11)
6. Bullets - Environment Design (00:28:40)
7. Bullets - Set Pieces and Enemy Encounters (00:32:16)
8. Bullets - Exploration (00:39:33)
9. Brains - AI Overview (00:41:45)
10. Brains - GOAP Details (00:43:39)
11. Blood - Horrifying Horror (00:53:05)
12. Blood - Story Summary *Spoilers* (00:59:19)
13. Blood - Atmosphere (01:10:06)
14. The Legacy of F.E.A.R. (01:11:40)
15. Final Thoughts (01:19:19)
16. Outro (01:25:28)
32 episodes