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F.E.A.R. - First Encounter Assault Recon

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Manage episode 515897404 series 3513868
Content provided by Games Gone By. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Games Gone By or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS/; F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human.
References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI

--------------------------------------------------------
Follow us on social media @thegamesgonebypodcast
Contact us at [email protected]

  continue reading

Chapters

1. Intro and Overview of F.E.A.R. (Bullets, Brains, Blood) (00:00:00)

2. Bullets - Slow Mo + Melee (00:13:10)

3. Bullets - The Arsenal (00:18:01)

4. Bullets - Miscellaneous Combat Elements (00:24:26)

5. Bullets - Damage Feedback (00:26:11)

6. Bullets - Environment Design (00:28:40)

7. Bullets - Set Pieces and Enemy Encounters (00:32:16)

8. Bullets - Exploration (00:39:33)

9. Brains - AI Overview (00:41:45)

10. Brains - GOAP Details (00:43:39)

11. Blood - Horrifying Horror (00:53:05)

12. Blood - Story Summary *Spoilers* (00:59:19)

13. Blood - Atmosphere (01:10:06)

14. The Legacy of F.E.A.R. (01:11:40)

15. Final Thoughts (01:19:19)

16. Outro (01:25:28)

32 episodes

Artwork
iconShare
 
Manage episode 515897404 series 3513868
Content provided by Games Gone By. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Games Gone By or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS/; F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human.
References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI

--------------------------------------------------------
Follow us on social media @thegamesgonebypodcast
Contact us at [email protected]

  continue reading

Chapters

1. Intro and Overview of F.E.A.R. (Bullets, Brains, Blood) (00:00:00)

2. Bullets - Slow Mo + Melee (00:13:10)

3. Bullets - The Arsenal (00:18:01)

4. Bullets - Miscellaneous Combat Elements (00:24:26)

5. Bullets - Damage Feedback (00:26:11)

6. Bullets - Environment Design (00:28:40)

7. Bullets - Set Pieces and Enemy Encounters (00:32:16)

8. Bullets - Exploration (00:39:33)

9. Brains - AI Overview (00:41:45)

10. Brains - GOAP Details (00:43:39)

11. Blood - Horrifying Horror (00:53:05)

12. Blood - Story Summary *Spoilers* (00:59:19)

13. Blood - Atmosphere (01:10:06)

14. The Legacy of F.E.A.R. (01:11:40)

15. Final Thoughts (01:19:19)

16. Outro (01:25:28)

32 episodes

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