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Portal's Kim Swift's Cake is Not a Lie
Manage episode 481288277 series 3462424
Our guest Kim Swift turned a student demo into the mega-hit Portal. Previously the Head of Creative for Xbox Games Publishing, she also did level design on Left 4 Dead and was Design Director for Star Wars: Battlefront II. We discuss how to pitch, owning IP on Mars and whether or not the cake is a lie - this week!
Episode Highlights
[00:00:21] Kim Swift’s Game Design Origin Story
Kim talks about how she got into game development by modding games like Doom and Quake, which eventually led to her joining Valve right out of college.
[00:04:37] The Birth of Portal: From Student Project to Valve
Kim explains how her DigiPen student project Narbacular Drop caught Valve’s attention and led to the creation of Portal.
[00:10:50] Working With Gabe Newell and Valve’s Culture
Kim describes Valve’s flat hierarchy, creative freedom, and how working with Gabe Newell shaped her career.
[00:14:08] Creative Constraints in Game Design
She shares how limits and constraints actually helped drive innovation in Portal’s level design.
[00:20:22] The Magic of Short Games: Why Portal Was Just Right
Kim reflects on why Portal was intentionally short and how the team prioritized player experience over game length.
[00:25:46] From Valve to Big Tech: Her Leap Into Cloud Gaming
She discusses her transition from traditional studios to roles at Amazon and Xbox, focusing on innovation in cloud gaming.
[00:33:10] Leadership Advice: Trust Your Gut and Advocate for Yourself
Kim offers advice for aspiring leaders in tech: trust your instincts, advocate for your ideas, and know your worth.
[00:42:15] Kim’s Hopes for the Future of Games
She envisions a future where games are more inclusive, emotionally resonant, and push the boundaries of storytelling.
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Shanglan (May) Li
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
87 episodes
Manage episode 481288277 series 3462424
Our guest Kim Swift turned a student demo into the mega-hit Portal. Previously the Head of Creative for Xbox Games Publishing, she also did level design on Left 4 Dead and was Design Director for Star Wars: Battlefront II. We discuss how to pitch, owning IP on Mars and whether or not the cake is a lie - this week!
Episode Highlights
[00:00:21] Kim Swift’s Game Design Origin Story
Kim talks about how she got into game development by modding games like Doom and Quake, which eventually led to her joining Valve right out of college.
[00:04:37] The Birth of Portal: From Student Project to Valve
Kim explains how her DigiPen student project Narbacular Drop caught Valve’s attention and led to the creation of Portal.
[00:10:50] Working With Gabe Newell and Valve’s Culture
Kim describes Valve’s flat hierarchy, creative freedom, and how working with Gabe Newell shaped her career.
[00:14:08] Creative Constraints in Game Design
She shares how limits and constraints actually helped drive innovation in Portal’s level design.
[00:20:22] The Magic of Short Games: Why Portal Was Just Right
Kim reflects on why Portal was intentionally short and how the team prioritized player experience over game length.
[00:25:46] From Valve to Big Tech: Her Leap Into Cloud Gaming
She discusses her transition from traditional studios to roles at Amazon and Xbox, focusing on innovation in cloud gaming.
[00:33:10] Leadership Advice: Trust Your Gut and Advocate for Yourself
Kim offers advice for aspiring leaders in tech: trust your instincts, advocate for your ideas, and know your worth.
[00:42:15] Kim’s Hopes for the Future of Games
She envisions a future where games are more inclusive, emotionally resonant, and push the boundaries of storytelling.
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Shanglan (May) Li
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
87 episodes
All episodes
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