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Episode 8 - Interactivity Fever

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Manage episode 514884941 series 3685464
Content provided by Steve Corney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve Corney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The EBD Show, Steve reads Chapter 6: Interactivity Fever from The Enough Bucket.

Interactivity Fever is that contagious condition where learning designers can’t resist adding more buttons, sliders, click-and-reveals, and drag-and-drops — not because the learner needs them, but because the designer can. It’s the moment where creative ambition quietly replaces purpose, and suddenly your simple learning experience starts looking like a Vegas slot machine.

This chapter calls out how EBD feeds the obsession with interactivity for interactivity’s sake. Steve explores why we confuse movement with engagement, why our love for features outweighs our love for focus, and how to cure the fever before your module turns into an arcade.

If you’ve ever found yourself saying, “But it needs to be interactive,” this one’s for you.

Join the conversation after the show on LinkedIn using #EBD — and confess your own symptoms of Interactivity Fever.

  continue reading

9 episodes

Artwork
iconShare
 
Manage episode 514884941 series 3685464
Content provided by Steve Corney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve Corney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of The EBD Show, Steve reads Chapter 6: Interactivity Fever from The Enough Bucket.

Interactivity Fever is that contagious condition where learning designers can’t resist adding more buttons, sliders, click-and-reveals, and drag-and-drops — not because the learner needs them, but because the designer can. It’s the moment where creative ambition quietly replaces purpose, and suddenly your simple learning experience starts looking like a Vegas slot machine.

This chapter calls out how EBD feeds the obsession with interactivity for interactivity’s sake. Steve explores why we confuse movement with engagement, why our love for features outweighs our love for focus, and how to cure the fever before your module turns into an arcade.

If you’ve ever found yourself saying, “But it needs to be interactive,” this one’s for you.

Join the conversation after the show on LinkedIn using #EBD — and confess your own symptoms of Interactivity Fever.

  continue reading

9 episodes

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