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Prototype Forbidden Tech and The F2P Guide to the Reliant

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Manage episode 507210921 series 2586486
Content provided by UltimatDJz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UltimatDJz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.

  • 0:00 – Cold open chaos & endless alerts

  • 2:20 – Official show start, server sound-off, community shoutouts

  • 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events

  • 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord

  • 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood?

  • 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech

  • 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?”

  • 16:50 – Time-to-max math: years vs. immediate value problem

  • 18:45 – Recon Locus building comparison – when grind feels reasonable

  • 21:00 – Automotive analogy: building customer trust & value through transparency

  • 27:30 – Customer service story & lessons applied to STFC monetization

  • 30:10 – Why players aren’t spending on prototype tech this month

  • 33:00 – Heroic events: grind vs. spend, ops-level challenges

  • 36:40 – Hostile math: required kills, building level dependence

  • 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities

  • 45:00 – Deep dive into Counterplay Device (Explorer prototype tech)

  • 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time?

  • 50:00 – Free-to-play strategy: rare pulls, saving for future tech

  • 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls

  • 54:50 – Community sentiment: disengagement from spending

  • 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires

  • 1:10:00 – Value, perception, and the predictability problem

  • 1:25:00 – More on Bek’s role & player feedback loops

  • 1:40:00 – PvP applications of prototype tech

  • 2:00:00 – Panel debate: is Scopely out of touch with player priorities?

  • 2:20:00 – Lessons from other arcs & monetization models

  • 2:40:00 – Final roundtable: what needs to change

  • 2:55:00 – Closing thoughts & community thanks

  continue reading

550 episodes

Artwork
iconShare
 
Manage episode 507210921 series 2586486
Content provided by UltimatDJz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UltimatDJz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.

  • 0:00 – Cold open chaos & endless alerts

  • 2:20 – Official show start, server sound-off, community shoutouts

  • 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events

  • 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord

  • 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood?

  • 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech

  • 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?”

  • 16:50 – Time-to-max math: years vs. immediate value problem

  • 18:45 – Recon Locus building comparison – when grind feels reasonable

  • 21:00 – Automotive analogy: building customer trust & value through transparency

  • 27:30 – Customer service story & lessons applied to STFC monetization

  • 30:10 – Why players aren’t spending on prototype tech this month

  • 33:00 – Heroic events: grind vs. spend, ops-level challenges

  • 36:40 – Hostile math: required kills, building level dependence

  • 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities

  • 45:00 – Deep dive into Counterplay Device (Explorer prototype tech)

  • 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time?

  • 50:00 – Free-to-play strategy: rare pulls, saving for future tech

  • 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls

  • 54:50 – Community sentiment: disengagement from spending

  • 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires

  • 1:10:00 – Value, perception, and the predictability problem

  • 1:25:00 – More on Bek’s role & player feedback loops

  • 1:40:00 – PvP applications of prototype tech

  • 2:00:00 – Panel debate: is Scopely out of touch with player priorities?

  • 2:20:00 – Lessons from other arcs & monetization models

  • 2:40:00 – Final roundtable: what needs to change

  • 2:55:00 – Closing thoughts & community thanks

  continue reading

550 episodes

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