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Modularity, Extensibility and the Future of Game Engines

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Manage episode 351747034 series 3400515
Content provided by Open 3D Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Open 3D Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In response to the explosive growth of the content creator community and their desire to create new experiences and bring novel worlds to life, a complexity of tools has emerged. In this episode of Tales from the 3rd Dimension, Austin Robison, Head of Product for Game Engine and Developer Services at Amazon Web Services, and Open 3D Foundation Executive Director Royal O'Brien, talk about how the Open 3D Engine addresses these complexities through its modular, extensible framework. The two explore the evolution of game engines, what it truly means to be modular, how modularity differs from extensibility, and why this matters to content creators. They also explore the integration and combination of complex systems within systems to deliver the functionality needed by 3D artists and developers around the globe.

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11 episodes

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Manage episode 351747034 series 3400515
Content provided by Open 3D Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Open 3D Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In response to the explosive growth of the content creator community and their desire to create new experiences and bring novel worlds to life, a complexity of tools has emerged. In this episode of Tales from the 3rd Dimension, Austin Robison, Head of Product for Game Engine and Developer Services at Amazon Web Services, and Open 3D Foundation Executive Director Royal O'Brien, talk about how the Open 3D Engine addresses these complexities through its modular, extensible framework. The two explore the evolution of game engines, what it truly means to be modular, how modularity differs from extensibility, and why this matters to content creators. They also explore the integration and combination of complex systems within systems to deliver the functionality needed by 3D artists and developers around the globe.

  continue reading

11 episodes

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