Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Open 3D Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Open 3D Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Engine Design as a Holistic Adventure

35:55
 
Share
 

Manage episode 344579813 series 3400515
Content provided by Open 3D Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Open 3D Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

  continue reading

11 episodes

Artwork
iconShare
 
Manage episode 344579813 series 3400515
Content provided by Open 3D Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Open 3D Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

  continue reading

11 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Listen to this show while you explore
Play