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Talking Star Trek Adventures w/ Al Spader, Meric Moir, and Michael Dismuke

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Manage episode 520456979 series 3363989
Content provided by Strange New Pod. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Strange New Pod or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Strange New Pod beams up an incredible trio for this special episode as Julian sits down with the writers behind the Star Trek Adventures Second Edition Starter Campaign: Al Spader, Meric Moir, and Michael Dismuke.

Together, they dive into the creative heart of the campaign, exploring the inspiration behind its story, how it welcomes brand-new TTRPG players into the Final Frontier, and the guiding philosophy that shaped its design.

From crafting accessible mechanics to building a narrative that captures the spirit of Trek, this conversation goes boldly into the development process and all the surprises along the way. Whether you're a seasoned GM or opening your first rulebook, this is an interview you won’t want to miss. Engage!

Send us a text

Support the show

  continue reading

376 episodes

Artwork
iconShare
 
Manage episode 520456979 series 3363989
Content provided by Strange New Pod. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Strange New Pod or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Strange New Pod beams up an incredible trio for this special episode as Julian sits down with the writers behind the Star Trek Adventures Second Edition Starter Campaign: Al Spader, Meric Moir, and Michael Dismuke.

Together, they dive into the creative heart of the campaign, exploring the inspiration behind its story, how it welcomes brand-new TTRPG players into the Final Frontier, and the guiding philosophy that shaped its design.

From crafting accessible mechanics to building a narrative that captures the spirit of Trek, this conversation goes boldly into the development process and all the surprises along the way. Whether you're a seasoned GM or opening your first rulebook, this is an interview you won’t want to miss. Engage!

Send us a text

Support the show

  continue reading

376 episodes

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