Episode #49: The Next Internet Is Immersive Experience
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In this episode of Stewart Squared, host Stewart Alsop talks with Vince Kadlubek, founder and Chief Vision Officer of Meow Wolf, about the evolution of immersive art, post-capitalist creativity, and the future of human imagination. They explore how Meow Wolf emerged from a decentralized art collective using recycled materials into a boundary-pushing, experience-driven company with hundreds of creatives on staff. Topics include the tension between business and creativity, alternate reality as a medium, the legacy of the 1960s counterculture, AI's impact on art, and building meaningful physical experiences in a media-saturated world.
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Timestamps
00:00 Vince Kadlubek recounts Meow Wolf’s DIY beginnings, building installations from trash and relying on community collaboration.
05:00 Naming Meow Wolf, early exhibits like The Due Return, and the emerging need for structure as creative tensions grew.
10:00 The shift from informal collective to formal company, navigating decentralization vs. hierarchy, and defining creative autonomy.
15:00 From analog installation to digital ambition—Vince explains integrating tech, apps, and early ideas of alternate reality.
20:00 Worldbuilding as an immersive art form, Disneyland vs. traditional art, and resisting the art world’s elitism.
25:00 Vince argues Meow Wolf’s rise aligns with the Experience Economy and post-industrial shifts in value.
30:00 Counterculture roots, solarpunk vs. cyberpunk futures, and imagination as humanity’s evolutionary path.
35:00 Embracing paradigm shifts like psychedelic transitions—letting go, trusting transformation.
40:00 Media as psychedelic infrastructure, co-created realities, and real-time synchronization challenges.
45:00 AI, slop content, and why human novelty becomes even more valuable in a flood of generative output.
50:00 Retail as experience, Meow Wolf’s influence on restaurants, and stories that make spaces feel alive.
55:00 Personal stories of strategic vision, patience, and evolving Meow Wolf into a global cultural force.
Key Insights
- Imagination is accelerating toward full immersion. Vince Kadlubek argues that human culture is on a trajectory toward living entirely within the realm of imagination. He traces a historical arc from primitive survival to the post-industrial present, suggesting that our destiny is to exist within self-generated, imaginal dimensions where creativity, not physicality, defines reality.
- Creative tension is not a problem to solve—it’s where the value is. Meow Wolf’s evolution from anarchic art collective to structured company was marked by intense conflicts over roles, vision, and direction. Rather than eliminating that friction, Vince views it as essential. The creative/business tension generates the very energy that powers novel, decentralized models of collaboration.
- Worldbuilding is the next dominant art form. Vince places immersive environments—whether theme parks or installations—at the center of artistic evolution. Unlike traditional art forms, worldbuilding incorporates all mediums and invites the audience inside. Meow Wolf becomes a case study in treating reality itself as an editable medium.
- Alternate realities must be co-created. The future of immersive media, according to Vince, lies in bottom-up systems where audiences don’t just consume but shape the universe itself. Drawing from ARGs and real-time games, he emphasizes participatory infrastructure as the foundation for cultural relevance.
- Human novelty is the antidote to AI slop. With generative AI oversupplying mediocre content, Vince sees the value of art shifting toward what AI can’t do. Physical installations, tactile experiences, and deeply personal storytelling will only grow more precious as digital noise increases.
- Psychedelic frameworks help us navigate paradigm shifts. Vince compares cultural evolution to a psychedelic trip—terrifying at the edge, beautiful when surrendered to. The future is disorienting, but like a psychedelic state, it requires trust, release, and presence to move through it effectively.
- Experience is the new economy. Building on Pine and Gilmore’s Experience Economy, Vince sees Meow Wolf and ventures like Escondido as examples of retail and entertainment merging into fully immersive, emotionally rich environments where the story, vibe, and human connection are central to value.
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