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Learning in VR, Ready Player One and the Origins of “Avatar” (feat. Dr. Edward Downs)

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Manage episode 300358405 series 2860322
Content provided by Rabindra Ratan and SPARTIE Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rabindra Ratan and SPARTIE Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, Dr. Edward Downs describes his research applying the MAIN (Modality, Agency, Interactivity, & Navigation) Model to learning in virtual reality, connects these concepts to themes from "Ready Player One," discusses some concerns about using “moral panic” too loosely, asks host Robby Ratan a question about the origins of digital avatars (and then shares an interesting anecdote that predates Robby’s example) and then grapples with the idea of merging NFTS, avatars and the Metaverse.

This episode contains spoilers of the books "Ready Player One" and "Ready Player Two."

About this week's guest:
Dr. Edward Downs is a professor in the College of Arts, Humanities and Social Sciences at the University of Minnesota Duluth. His research focuses on the intersection of media and cognition. More specifically, how new technologies can be used in learning environments.

About the SPARTIE Lab:

The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).

The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.

About the host:

Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University’s Department of Media and Information and is the director of the SPARTIE Lab.

He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education’s program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.

Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.

Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.

  continue reading

44 episodes

Artwork
iconShare
 
Manage episode 300358405 series 2860322
Content provided by Rabindra Ratan and SPARTIE Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rabindra Ratan and SPARTIE Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, Dr. Edward Downs describes his research applying the MAIN (Modality, Agency, Interactivity, & Navigation) Model to learning in virtual reality, connects these concepts to themes from "Ready Player One," discusses some concerns about using “moral panic” too loosely, asks host Robby Ratan a question about the origins of digital avatars (and then shares an interesting anecdote that predates Robby’s example) and then grapples with the idea of merging NFTS, avatars and the Metaverse.

This episode contains spoilers of the books "Ready Player One" and "Ready Player Two."

About this week's guest:
Dr. Edward Downs is a professor in the College of Arts, Humanities and Social Sciences at the University of Minnesota Duluth. His research focuses on the intersection of media and cognition. More specifically, how new technologies can be used in learning environments.

About the SPARTIE Lab:

The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).

The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.

About the host:

Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University’s Department of Media and Information and is the director of the SPARTIE Lab.

He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education’s program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.

Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.

Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.

  continue reading

44 episodes

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