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Building Adaptive Music Systems for Games Using FMOD and Wwise with Carl Lindegaard

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Manage episode 442725268 series 3588046
Content provided by Sonic Days. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sonic Days or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

today’s episode dives into the world of adaptive music systems for games. Carl Lindegaard walks us through how tools like FMOD and Wwise are used to create dynamic, interactive soundtracks that respond to in-game events, enhancing the player’s experience.
Recorded live at Sonic Days 2023
Edited by Alex Jensen

https://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/

  continue reading

75 episodes

Artwork
iconShare
 
Manage episode 442725268 series 3588046
Content provided by Sonic Days. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sonic Days or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

today’s episode dives into the world of adaptive music systems for games. Carl Lindegaard walks us through how tools like FMOD and Wwise are used to create dynamic, interactive soundtracks that respond to in-game events, enhancing the player’s experience.
Recorded live at Sonic Days 2023
Edited by Alex Jensen

https://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/

  continue reading

75 episodes

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