Go offline with the Player FM app!
League of Legends Gameplay Engineering with Iris Zhang
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on October 01, 2025 19:04 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 261315571 series 2668668
Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.
We discuss:
- Working at Microsoft and Riot Games
- Finding a role and team that fits you
- Backend services vs gameplay engineering
- Building features, testing, and debugging gameplay
- Using internal tools to create game logic
Related Links:
- Personal Site
- @riotnyanbun
- Clean Code (Book used by Microsoft team)
- Spring Framework (Java web framework used by League of Legends)
- Chef (Deployment tool used at Riot)
- Hazelcast (Cache that Riot Games switched to)
- What it's like to work on League of Legends
- Sylas (Champion that can steal ultimates)
- Clash (Public facing mode worked on by backend team)
63 episodes
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on October 01, 2025 19:04 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 261315571 series 2668668
Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.
We discuss:
- Working at Microsoft and Riot Games
- Finding a role and team that fits you
- Backend services vs gameplay engineering
- Building features, testing, and debugging gameplay
- Using internal tools to create game logic
Related Links:
- Personal Site
- @riotnyanbun
- Clean Code (Book used by Microsoft team)
- Spring Framework (Java web framework used by League of Legends)
- Chef (Deployment tool used at Riot)
- Hazelcast (Cache that Riot Games switched to)
- What it's like to work on League of Legends
- Sylas (Champion that can steal ultimates)
- Clash (Public facing mode worked on by backend team)
63 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.