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SE Radio 687: Elizabeth Figura on Proton and Wine
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Elizabeth Figura, a Wine Developer at CodeWeavers, speaks with SE Radio host Jeremy Jung about the Wine compatibility layer and the Proton distribution. They discuss a wide range of details including system calls, what people run with Wine, how games are built differently, conformance and regression testing, native performance, emulating a CPU vs emulating system calls, the role of the Proton downstream distribution, improving Wine compatibility by patching the Linux kernel and other related projects, Wine's history and sustainment, the Crossover commercial distribution, porting games without source code, loading executables and linked libraries, the difference between user space and kernel space, poor Windows API documentation and use of private APIs, debugging compatibility issues, and contributing to the project.
This episode is sponsored by Monday Dev
1044 episodes
SE Radio 687: Elizabeth Figura on Proton and Wine
Software Engineering Radio - the podcast for professional software developers
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on September 26, 2025 21:47 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 508307888 series 215
Elizabeth Figura, a Wine Developer at CodeWeavers, speaks with SE Radio host Jeremy Jung about the Wine compatibility layer and the Proton distribution. They discuss a wide range of details including system calls, what people run with Wine, how games are built differently, conformance and regression testing, native performance, emulating a CPU vs emulating system calls, the role of the Proton downstream distribution, improving Wine compatibility by patching the Linux kernel and other related projects, Wine's history and sustainment, the Crossover commercial distribution, porting games without source code, loading executables and linked libraries, the difference between user space and kernel space, poor Windows API documentation and use of private APIs, debugging compatibility issues, and contributing to the project.
This episode is sponsored by Monday Dev
1044 episodes
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