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SE Radio 670: Matthias Endler on Prototype in Rust

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Manage episode 485676407 series 215
Content provided by SE-Radio Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SE-Radio Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Matthias Endler, Rust developer, open-source maintainer, and consultant through his company Corrode, speaks with SE Radio host Gavin Henry about prototyping in Rust.

They discuss prototyping and why Rust is excellent for prototyping, and Matthias recommends a workflow for it, including what parts of Rust to use, and what parts to avoid at this stage. He describes the key components that Rust provides to help us validate ideas via prototypes, as well as tips and tricks to reach for.

In addition, the conversation explores type inference, unwrap(), expect(), anyhow crate, bacon crate, cargo-script, Rust macros to use, generics, lifetimes, best practices, project layout styles, and how to design through types.

Brought to you by IEEE Computer Society and IEEE Software magazine.

  continue reading

1028 episodes

Artwork
iconShare
 
Manage episode 485676407 series 215
Content provided by SE-Radio Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SE-Radio Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Matthias Endler, Rust developer, open-source maintainer, and consultant through his company Corrode, speaks with SE Radio host Gavin Henry about prototyping in Rust.

They discuss prototyping and why Rust is excellent for prototyping, and Matthias recommends a workflow for it, including what parts of Rust to use, and what parts to avoid at this stage. He describes the key components that Rust provides to help us validate ideas via prototypes, as well as tips and tricks to reach for.

In addition, the conversation explores type inference, unwrap(), expect(), anyhow crate, bacon crate, cargo-script, Rust macros to use, generics, lifetimes, best practices, project layout styles, and how to design through types.

Brought to you by IEEE Computer Society and IEEE Software magazine.

  continue reading

1028 episodes

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