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The 4 Elements of a Game Session

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Manage episode 282097137 series 2793519
Content provided by Dwight and Jacob Scull and Jacob Scull. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dwight and Jacob Scull and Jacob Scull or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Hey Storytellers,
Going back to game mastering 101 we want to cover the four aspects of a game session.
Check out our courses for Game Masters: https://skullrpgbooks.vipmembervault.com/
Check out our new book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
There are three levels of an RPG: Campaign, Story Arc and Game Session. I have a free course (see the first link above) for thinking of your RPG like a Play.
The game session is basically roughly 3 - 6 hours long or the time it takes your players to play one (maybe two) games. So we meet every other Friday with two groups and each is blocked off for about 3 - 4 hours.
So in that 3ish hours you will need to have the following four items in your game.
1) Hook - get your players into the adventure
2) Options - don't railroad them
3) Confrontation / Challenge - typically a fight with a mini-boss, but could be a puzzle or other sort of challenge with no fight
4) Conclusion - some sort of closure for the players, but could be a cliff hanger, start of a vendetta or other type of conclusion.
Give this one a listen for more ideas of how to use these effectively and then add small twists to each.

  continue reading

163 episodes

Artwork
iconShare
 
Manage episode 282097137 series 2793519
Content provided by Dwight and Jacob Scull and Jacob Scull. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dwight and Jacob Scull and Jacob Scull or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Hey Storytellers,
Going back to game mastering 101 we want to cover the four aspects of a game session.
Check out our courses for Game Masters: https://skullrpgbooks.vipmembervault.com/
Check out our new book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K
There are three levels of an RPG: Campaign, Story Arc and Game Session. I have a free course (see the first link above) for thinking of your RPG like a Play.
The game session is basically roughly 3 - 6 hours long or the time it takes your players to play one (maybe two) games. So we meet every other Friday with two groups and each is blocked off for about 3 - 4 hours.
So in that 3ish hours you will need to have the following four items in your game.
1) Hook - get your players into the adventure
2) Options - don't railroad them
3) Confrontation / Challenge - typically a fight with a mini-boss, but could be a puzzle or other sort of challenge with no fight
4) Conclusion - some sort of closure for the players, but could be a cliff hanger, start of a vendetta or other type of conclusion.
Give this one a listen for more ideas of how to use these effectively and then add small twists to each.

  continue reading

163 episodes

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