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Content provided by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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A City Is Not A Tree

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Manage episode 309586729 series 2627796
Content provided by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What makes games 'savoury'? Why is Twitter such a bad place to get game design advice? And is it ever sensible to push a count off a cliff?
This episode, Lottie and Alexis talk art, games and critique, through architect Christopher Alexander to Jack Cohen and Brian Aldiss' fight over speculative xenobiology in Helliconia. Listen to avoid the perils of categorisation, and the pitfalls of diamonds - and hear Alexis fake his own death. Literally.
Games / books mentioned in this episode, for your gaming / reading pleasure:
- The Devil's Elixirs, by E T A Hoffmann
- The Snare of the Tree, by Alexis Kennedy
- A Pattern Language, by Christopher Alexander
- Cultist Simulator, by us
- Sunless Sea, by Alexis Kennedy and Failbetter Games
- Helliconia, by Brian Aldiss
Follow us on Twitter and sign up to the mailing list to make sure you don't miss the next episode! ♥

Support the show

  continue reading

24 episodes

Artwork

A City Is Not A Tree

Skeleton Songs

19 subscribers

published

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Manage episode 309586729 series 2627796
Content provided by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lottie Bevan & Alexis Kennedy, Lottie Bevan, and Alexis Kennedy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What makes games 'savoury'? Why is Twitter such a bad place to get game design advice? And is it ever sensible to push a count off a cliff?
This episode, Lottie and Alexis talk art, games and critique, through architect Christopher Alexander to Jack Cohen and Brian Aldiss' fight over speculative xenobiology in Helliconia. Listen to avoid the perils of categorisation, and the pitfalls of diamonds - and hear Alexis fake his own death. Literally.
Games / books mentioned in this episode, for your gaming / reading pleasure:
- The Devil's Elixirs, by E T A Hoffmann
- The Snare of the Tree, by Alexis Kennedy
- A Pattern Language, by Christopher Alexander
- Cultist Simulator, by us
- Sunless Sea, by Alexis Kennedy and Failbetter Games
- Helliconia, by Brian Aldiss
Follow us on Twitter and sign up to the mailing list to make sure you don't miss the next episode! ♥

Support the show

  continue reading

24 episodes

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