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Can a New Screen Actually Fix Our Screen Addiction?

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Manage episode 516192785 series 3698383
Content provided by Jennifer Jolly. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jennifer Jolly or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

A screen that fixes screens? That’s the bold new idea behind a brand-new gadget called Board — a 24-inch tabletop console where physical pieces are the controllers: knives that cut, stairs you build, spaceships you fly — all on a shared digital board.

Founder Brynn Putnam (who sold Mirror to Lululemon for half a billion dollars) and game veteran Seth Sivak (ex-Blizzard, World of Warcraft) join Jennifer to talk about their bigger bet: ending solo screen time and making face-to-face play effortless for toddlers, teens, parents, and grandparents alike.

We dig into how it works (and why an iPad can’t), why the “Best Family Game” can’t keep being single-player, what $499 actually buys at launch (12 original games and the pieces), and what it takes for a woman-led hardware startup to create a whole new category in 2025.

What starts as “Isn’t this just a big iPad on a table?” quickly turns into a deeper conversation about how we use screens, what real connection looks like, and why this one — powered by physical play — actually feels like magic.

🔑 What You’ll Learn

• Why Board exists: the problem with “family” tech that still keeps everyone alone on their own screens

• How the hardware + software + object recognition work together (and why a tablet can’t do this)

• Why Board’s games beat nostalgia, especially when the controller is a robot, a spaceship, or a stair block

• The intentional multi-generational design: From toddlers to grandparents, Board needed to figure out a way to make the platform seamless, regardless of age

• Price and value: why $499 aims to compete with consoles, not tablets, and what comes next

• Category creation in 2025: the realities of fundraising, shipping hardware, and a woman leading in gaming

📌 Episode Resources

• Board - ORDER TODAY [URL]

• lululemon athletica inc. to Acquire Home Fitness Innovator MIRROR [URL]

• Jenn’s Board review on Techish.com [URL] and USA Today [URL]

💬 Tell Us What You Think

Would you spend $499 to bring everyone back to one screen? What game would sell you on the concept? What topic do you want us to tackle next? Drop a comment and send your questions and hot takes for our follow-up Q&A.

💬 Connect with Jenn


  continue reading

One episode

Artwork
iconShare
 
Manage episode 516192785 series 3698383
Content provided by Jennifer Jolly. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jennifer Jolly or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

A screen that fixes screens? That’s the bold new idea behind a brand-new gadget called Board — a 24-inch tabletop console where physical pieces are the controllers: knives that cut, stairs you build, spaceships you fly — all on a shared digital board.

Founder Brynn Putnam (who sold Mirror to Lululemon for half a billion dollars) and game veteran Seth Sivak (ex-Blizzard, World of Warcraft) join Jennifer to talk about their bigger bet: ending solo screen time and making face-to-face play effortless for toddlers, teens, parents, and grandparents alike.

We dig into how it works (and why an iPad can’t), why the “Best Family Game” can’t keep being single-player, what $499 actually buys at launch (12 original games and the pieces), and what it takes for a woman-led hardware startup to create a whole new category in 2025.

What starts as “Isn’t this just a big iPad on a table?” quickly turns into a deeper conversation about how we use screens, what real connection looks like, and why this one — powered by physical play — actually feels like magic.

🔑 What You’ll Learn

• Why Board exists: the problem with “family” tech that still keeps everyone alone on their own screens

• How the hardware + software + object recognition work together (and why a tablet can’t do this)

• Why Board’s games beat nostalgia, especially when the controller is a robot, a spaceship, or a stair block

• The intentional multi-generational design: From toddlers to grandparents, Board needed to figure out a way to make the platform seamless, regardless of age

• Price and value: why $499 aims to compete with consoles, not tablets, and what comes next

• Category creation in 2025: the realities of fundraising, shipping hardware, and a woman leading in gaming

📌 Episode Resources

• Board - ORDER TODAY [URL]

• lululemon athletica inc. to Acquire Home Fitness Innovator MIRROR [URL]

• Jenn’s Board review on Techish.com [URL] and USA Today [URL]

💬 Tell Us What You Think

Would you spend $499 to bring everyone back to one screen? What game would sell you on the concept? What topic do you want us to tackle next? Drop a comment and send your questions and hot takes for our follow-up Q&A.

💬 Connect with Jenn


  continue reading

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