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S1 E8: The Methodical Magic of Systems Design with Joe "joemag" Magdalena

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Manage episode 511769842 series 3677604
Content provided by Cheryl Platz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cheryl Platz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In today's episode, we demystify another specialty within the game design discipline: systems design. Joe Magdalena is better known as "joemag" (lowercase j) to many of his followers, or "joemag3d" to the maker communities that follow his 3D printing hobby work. But during the day, joemag serves as a systems designer with experience on world-renowned titles like Hearthstone and Teamfight Tactics, designing unique game mechanics while wielding the powers of math and communication using a deep foundation in competitive analysis to strike a balance between exponential and logarithmic curves in a quest for fun and engagement. Our conversation covers the basics, like exploring the definitions of live operations, campaign design, and the differences between content and systems design, before getting into best practices like player perception of value, new player experiences, and progression design.

Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is now available from digital booksellers around the world or from publisher Rosenfeld Media. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.

Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

For readers of Cheryl Platz's new book The Game Development Strategy Guide, this episode is a particularly good complement for the topics covered in Chapter 2 The Living Business of Games, with discussion of business models and how they should - or should not - impact game design - in addition to Chapter 3, Putting the Dev in Game Development; Chapter 4, Game Designer's Toolkit; and Chapter 7: Engaging Players Over Time.

  continue reading

10 episodes

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Manage episode 511769842 series 3677604
Content provided by Cheryl Platz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cheryl Platz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In today's episode, we demystify another specialty within the game design discipline: systems design. Joe Magdalena is better known as "joemag" (lowercase j) to many of his followers, or "joemag3d" to the maker communities that follow his 3D printing hobby work. But during the day, joemag serves as a systems designer with experience on world-renowned titles like Hearthstone and Teamfight Tactics, designing unique game mechanics while wielding the powers of math and communication using a deep foundation in competitive analysis to strike a balance between exponential and logarithmic curves in a quest for fun and engagement. Our conversation covers the basics, like exploring the definitions of live operations, campaign design, and the differences between content and systems design, before getting into best practices like player perception of value, new player experiences, and progression design.

Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is now available from digital booksellers around the world or from publisher Rosenfeld Media. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.

Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

For readers of Cheryl Platz's new book The Game Development Strategy Guide, this episode is a particularly good complement for the topics covered in Chapter 2 The Living Business of Games, with discussion of business models and how they should - or should not - impact game design - in addition to Chapter 3, Putting the Dev in Game Development; Chapter 4, Game Designer's Toolkit; and Chapter 7: Engaging Players Over Time.

  continue reading

10 episodes

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