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The Power of Games in Cybersecurity with Peadar

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Manage episode 512299424 series 3666971
Content provided by Joseph Carson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joseph Carson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of the Security by Default podcast, host Joe Carson engages with game designer Peadar, Gamification Lecturer at Tallinn University to explore the intersection of game design and cybersecurity training. Peadar shares his journey from teaching to game design, emphasizing the importance of using games to facilitate learning in complex subjects like cybersecurity. The conversation delves into the fundamental elements of games, the challenges of creating effective training games, and the need for conceptual transfer games that bridge the gap between technical and non-technical audiences. Peadar also discusses the future of cybersecurity training, the significance of soft skills, and the different player types in game design. The episode concludes with recommended resources for those interested in game design and cybersecurity.

Peadar Callaghan, Gamification Lecturer at Tallinn University, Digital Learning Games Lab, Digital Technologies Institute, Tallinn University.

Lecturer in Gamification, Learning Game Design, and Fundamentals of Game Design in the Digital Learning Games Master's program.

Key Takeaways

  • Games can help people understand complex subjects.
  • Cybersecurity is a business problem, not just an IT problem.
  • Effective training requires engaging and simple game mechanics.
  • Checkbox training is ineffective for real learning.
  • Conceptual transfer games are essential for non-technical audiences.
  • The average age of gamers is increasing, indicating a shift in demographics.
  • Soft skills are crucial for effective communication in cybersecurity.
  • Games can create a safe space for learning from failure.
  • Understanding player types can enhance game design for training.
  • The future of cybersecurity training lies in small-scale, experiential games.

Chapters

  • 00:00 Introduction to Cybersecurity and Game Design
  • 02:45 The Role of Games in Learning and Cybersecurity
  • 05:52 Fundamental Elements of Game Design
  • 09:00 Applying Game Mechanics to Cybersecurity Training
  • 11:46 Challenges in Cybersecurity Training Games
  • 14:38 Conceptual Transfer Games for Non-Technical Audiences
  • 17:44 The Future of Cybersecurity Training
  • 20:52 Understanding Player Types in Game Design
  • 23:47 The Importance of Soft Skills in Cybersecurity
  • 26:28 Recommended Resources for Game Design and Cybersecurity
  • 29:24 Conclusion and Future Directions

Resources:

https://www.linkedin.com/in/peadar-callaghan-a218721a/

https://www.linkedin.com/school/tallinn-university/

https://www.tlu.ee/

Book - Reality Is Broken: Why Games Make Us Better and How They Can Change the World - https://a.co/d/hzvwYtf

Book - Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracey Fullerton- https://a.co/d/5jnbDg6

  continue reading

15 episodes

Artwork
iconShare
 
Manage episode 512299424 series 3666971
Content provided by Joseph Carson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joseph Carson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of the Security by Default podcast, host Joe Carson engages with game designer Peadar, Gamification Lecturer at Tallinn University to explore the intersection of game design and cybersecurity training. Peadar shares his journey from teaching to game design, emphasizing the importance of using games to facilitate learning in complex subjects like cybersecurity. The conversation delves into the fundamental elements of games, the challenges of creating effective training games, and the need for conceptual transfer games that bridge the gap between technical and non-technical audiences. Peadar also discusses the future of cybersecurity training, the significance of soft skills, and the different player types in game design. The episode concludes with recommended resources for those interested in game design and cybersecurity.

Peadar Callaghan, Gamification Lecturer at Tallinn University, Digital Learning Games Lab, Digital Technologies Institute, Tallinn University.

Lecturer in Gamification, Learning Game Design, and Fundamentals of Game Design in the Digital Learning Games Master's program.

Key Takeaways

  • Games can help people understand complex subjects.
  • Cybersecurity is a business problem, not just an IT problem.
  • Effective training requires engaging and simple game mechanics.
  • Checkbox training is ineffective for real learning.
  • Conceptual transfer games are essential for non-technical audiences.
  • The average age of gamers is increasing, indicating a shift in demographics.
  • Soft skills are crucial for effective communication in cybersecurity.
  • Games can create a safe space for learning from failure.
  • Understanding player types can enhance game design for training.
  • The future of cybersecurity training lies in small-scale, experiential games.

Chapters

  • 00:00 Introduction to Cybersecurity and Game Design
  • 02:45 The Role of Games in Learning and Cybersecurity
  • 05:52 Fundamental Elements of Game Design
  • 09:00 Applying Game Mechanics to Cybersecurity Training
  • 11:46 Challenges in Cybersecurity Training Games
  • 14:38 Conceptual Transfer Games for Non-Technical Audiences
  • 17:44 The Future of Cybersecurity Training
  • 20:52 Understanding Player Types in Game Design
  • 23:47 The Importance of Soft Skills in Cybersecurity
  • 26:28 Recommended Resources for Game Design and Cybersecurity
  • 29:24 Conclusion and Future Directions

Resources:

https://www.linkedin.com/in/peadar-callaghan-a218721a/

https://www.linkedin.com/school/tallinn-university/

https://www.tlu.ee/

Book - Reality Is Broken: Why Games Make Us Better and How They Can Change the World - https://a.co/d/hzvwYtf

Book - Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracey Fullerton- https://a.co/d/5jnbDg6

  continue reading

15 episodes

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