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GMBC ep18 - Biotech Horrors and Tabletop Adventures: A Deep Dive into Borne

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Manage episode 516939717 series 3660185
Content provided by Eric Adrian Jackson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Adrian Jackson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The podcast dives into the gaming potential of Jeff VanderMeer's "Borne," a narrative steeped in morally complex relationships and set against a post-ecological disaster backdrop. Alex Jackl, Ian Eller, and Sean Murphy explore whether a Game Master can serve as an unreliable narrator, and how the use of factions and interpersonal conflict can enhance gameplay. They passionately debate the implications of these themes for tabletop role-playing, arguing that Vandermeer’s work is ripe for adaptation due to its rich character dynamics and the ethical dilemmas presented. As they dissect the multifaceted nature of factional play, they also ponder the role of the characters within the story—pondering if Borne himself could be seen as a player character. Ultimately, this episode is a thought-provoking exploration of how literature can inspire and inform the world of tabletop gaming, wrapped in engaging discussion and witty banter.

Takeaways:

  • The podcast delves into the complexities of Jeff Vandermeer's 'Borne', showcasing its potential for tabletop RPGs, particularly in terms of factions and moral ambiguity.
  • The discussion emphasizes how factions can serve as a mechanism for Game Masters to illustrate players' impact on the game world, enhancing engagement and narrative depth.
  • An intriguing point raised is whether a Game Master can function as an unreliable narrator, challenging traditional storytelling dynamics within RPGs.
  • The episode also highlights the importance of Session Zero, where players can discuss their preferences for conflict, ensuring everyone enjoys the gaming experience together.

Mentioned in this episode:

She Kills Monsters, on stage in Concord Mass

Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

  continue reading

18 episodes

Artwork
iconShare
 
Manage episode 516939717 series 3660185
Content provided by Eric Adrian Jackson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Adrian Jackson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The podcast dives into the gaming potential of Jeff VanderMeer's "Borne," a narrative steeped in morally complex relationships and set against a post-ecological disaster backdrop. Alex Jackl, Ian Eller, and Sean Murphy explore whether a Game Master can serve as an unreliable narrator, and how the use of factions and interpersonal conflict can enhance gameplay. They passionately debate the implications of these themes for tabletop role-playing, arguing that Vandermeer’s work is ripe for adaptation due to its rich character dynamics and the ethical dilemmas presented. As they dissect the multifaceted nature of factional play, they also ponder the role of the characters within the story—pondering if Borne himself could be seen as a player character. Ultimately, this episode is a thought-provoking exploration of how literature can inspire and inform the world of tabletop gaming, wrapped in engaging discussion and witty banter.

Takeaways:

  • The podcast delves into the complexities of Jeff Vandermeer's 'Borne', showcasing its potential for tabletop RPGs, particularly in terms of factions and moral ambiguity.
  • The discussion emphasizes how factions can serve as a mechanism for Game Masters to illustrate players' impact on the game world, enhancing engagement and narrative depth.
  • An intriguing point raised is whether a Game Master can function as an unreliable narrator, challenging traditional storytelling dynamics within RPGs.
  • The episode also highlights the importance of Session Zero, where players can discuss their preferences for conflict, ensuring everyone enjoys the gaming experience together.

Mentioned in this episode:

She Kills Monsters, on stage in Concord Mass

Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

  continue reading

18 episodes

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