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Horses (With Alice Ruppert)

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Manage episode 455054392 series 3619324
Content provided by Aftermath. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

After a first episode that delved into the darkest recesses of men's hearts, it's time for something a little lighter: horses, aka man's best friend if we're not counting dogs. They're everywhere – in society and in media. We can all at least sort of draw one. And yet, some major games still fail to stick the landing when it comes to basics like legs. Legs! That's the first thing you notice about a horse. How and why is this happening? And what are game makers choosing to focus on instead? In this episode, video game horse consultant Alice Ruppert answers those questions and more. And don't worry: We spend plenty of time talking about the hyperrealistic horse testicles in Red Dead Redemption 2 – although, spoiler alert, it turns out that even those are not as accurate as originally advertised!

Credits

- Host: Nathan Grayson

- Podcast Production & Ads: Multitude

- Subscribe to Aftermath!

About The Show

You Are Error is Aftermath's podcast about common misconceptions in and around video games. Each episode interviews a different guest about something that either games or the people who play them frequently get wrong: It could be something mechanical, like climbing. It could be something born of narrative and world building, like Cyberpunk 2077's obsession with artificial limbs and exoskeletons, as opposed to what disabled people in the real world actually want and need. A topic could be fairly lighthearted in nature, like horses, or it could be heavier, like an exploration of how arms manufacturers use games as advertisements. Regardless, the goal is not to chide or condescend, but to explain how we got here and what it all means – both for games themselves and for culture more broadly. Games matter. Let's start treating them that way.

  continue reading

4 episodes

Artwork
iconShare
 
Manage episode 455054392 series 3619324
Content provided by Aftermath. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

After a first episode that delved into the darkest recesses of men's hearts, it's time for something a little lighter: horses, aka man's best friend if we're not counting dogs. They're everywhere – in society and in media. We can all at least sort of draw one. And yet, some major games still fail to stick the landing when it comes to basics like legs. Legs! That's the first thing you notice about a horse. How and why is this happening? And what are game makers choosing to focus on instead? In this episode, video game horse consultant Alice Ruppert answers those questions and more. And don't worry: We spend plenty of time talking about the hyperrealistic horse testicles in Red Dead Redemption 2 – although, spoiler alert, it turns out that even those are not as accurate as originally advertised!

Credits

- Host: Nathan Grayson

- Podcast Production & Ads: Multitude

- Subscribe to Aftermath!

About The Show

You Are Error is Aftermath's podcast about common misconceptions in and around video games. Each episode interviews a different guest about something that either games or the people who play them frequently get wrong: It could be something mechanical, like climbing. It could be something born of narrative and world building, like Cyberpunk 2077's obsession with artificial limbs and exoskeletons, as opposed to what disabled people in the real world actually want and need. A topic could be fairly lighthearted in nature, like horses, or it could be heavier, like an exploration of how arms manufacturers use games as advertisements. Regardless, the goal is not to chide or condescend, but to explain how we got here and what it all means – both for games themselves and for culture more broadly. Games matter. Let's start treating them that way.

  continue reading

4 episodes

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