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The Revolution Story: Broken Sword, Steel Sky, and Going Indie - with Tony Warriner

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Manage episode 514591307 series 3576122
Content provided by Phil Szomszor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phil Szomszor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Tony Warriner is a co-founder of Revolution Software — the team behind Lure of the Temptress, Beneath a Steel Sky, and Broken Sword. From his teenage coding experiments on the Amstrad CPC to shaping one of Britain’s most iconic adventure studios, Tony’s story is one of creativity, independence, and survival.

In this episode, Tony joins me to talk about building Revolution from the ground up, the clever tech behind the Virtual Theatre engine, and what it really took to bring Broken Sword to life. We discuss the indie spirit that’s guided him through decades of change, his self-published book Revolution: The Quest for Game Development Greatness, his upcoming game UrbX Warriors, and his thoughts on the future of small-scale game development.

Plus, Tony takes on a round of quickfire questions — including a story behind the goat puzzle, the most chaotic genius at Revolution, and the one game cover he’d want on his gravestone.

🔗 Links: Instagram: @TonyWarriner

X: @tonywarriner

Bluesky: @tonywarriner.bsky.social

Tony's book: Gumroad

🎵 Music: Intro – Neon Gaming by Dope Stuff Revenge of the Mutant Camels (C64), by James Lisney

  continue reading

44 episodes

Artwork
iconShare
 
Manage episode 514591307 series 3576122
Content provided by Phil Szomszor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phil Szomszor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Tony Warriner is a co-founder of Revolution Software — the team behind Lure of the Temptress, Beneath a Steel Sky, and Broken Sword. From his teenage coding experiments on the Amstrad CPC to shaping one of Britain’s most iconic adventure studios, Tony’s story is one of creativity, independence, and survival.

In this episode, Tony joins me to talk about building Revolution from the ground up, the clever tech behind the Virtual Theatre engine, and what it really took to bring Broken Sword to life. We discuss the indie spirit that’s guided him through decades of change, his self-published book Revolution: The Quest for Game Development Greatness, his upcoming game UrbX Warriors, and his thoughts on the future of small-scale game development.

Plus, Tony takes on a round of quickfire questions — including a story behind the goat puzzle, the most chaotic genius at Revolution, and the one game cover he’d want on his gravestone.

🔗 Links: Instagram: @TonyWarriner

X: @tonywarriner

Bluesky: @tonywarriner.bsky.social

Tony's book: Gumroad

🎵 Music: Intro – Neon Gaming by Dope Stuff Revenge of the Mutant Camels (C64), by James Lisney

  continue reading

44 episodes

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