Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Phil Szomszor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phil Szomszor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Witch n' Wiz - the story behind the super-addictive puzzle game on Evercade, with Matt Hughson

53:22
 
Share
 

Manage episode 420025830 series 3576122
Content provided by Phil Szomszor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phil Szomszor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Witch n' Wiz is one of my all-time favourite games on Evercade, so I've been chomping at the bit to speak to the game's developer Matt Hughson. It was everything I hoped and more. We discussed how he came up with the idea for Witch n' Wiz and developed it into the game we all love. He explained his process for devising the levels and gets the difficulty level just right, before moving on to tell the story of his involvement with Evercade.

Matt, who is based in Vancouver and works as a developer in his day job too, is also a fierce supporter of the homebrew developer scene and he explains why the community is so supportive, and tells us about some of his own favourite games.

As always, we covered his top choices of a device and carts to take away for the Desert Island Carts feature.

If you enjoyed Witch n' Wiz or have any interest in how games actually get made, this episode is for you.

🔗 Links:

Linktr.ee - @matthughson

X / Twitter - @matthughson

🎵 Music

Neon Gaming, by Dope Stuff

Desert Island Disc theme tune, by Eric Coates and his orchestra

Nebs 'n Debs, by kulor (thanks to Chris Cacciatore)

  continue reading

38 episodes

Artwork
iconShare
 
Manage episode 420025830 series 3576122
Content provided by Phil Szomszor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phil Szomszor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Witch n' Wiz is one of my all-time favourite games on Evercade, so I've been chomping at the bit to speak to the game's developer Matt Hughson. It was everything I hoped and more. We discussed how he came up with the idea for Witch n' Wiz and developed it into the game we all love. He explained his process for devising the levels and gets the difficulty level just right, before moving on to tell the story of his involvement with Evercade.

Matt, who is based in Vancouver and works as a developer in his day job too, is also a fierce supporter of the homebrew developer scene and he explains why the community is so supportive, and tells us about some of his own favourite games.

As always, we covered his top choices of a device and carts to take away for the Desert Island Carts feature.

If you enjoyed Witch n' Wiz or have any interest in how games actually get made, this episode is for you.

🔗 Links:

Linktr.ee - @matthughson

X / Twitter - @matthughson

🎵 Music

Neon Gaming, by Dope Stuff

Desert Island Disc theme tune, by Eric Coates and his orchestra

Nebs 'n Debs, by kulor (thanks to Chris Cacciatore)

  continue reading

38 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play